Author Topic: Experience Calculator  (Read 2771 times)

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Offline Haxxx5

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Experience Calculator
« on: August 23, 2014, 11:29:58 PM »
I'm tarting this Saturday a mini Rolemaster Classic campaign, online through Roll20. For the past several month I've been searching the web for experience calculators (preferably in Excel) to no avail.

So here are my three questions:
1) Any suggestions for playing Rolemaster online?
2) How to track experience points?
3) Any good Exp Calculators online?

Offline Cory Magel

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Re: Experience Calculator
« Reply #1 on: August 24, 2014, 02:55:30 PM »
Have you considered options to the traditional method?

For example one of our GM's will simply determine how much Exp a particular event/mission is worth and split it evenly among the players when it is complete.  No tracking needed, no uneven leveling, and better teamwork imo.  Individual awards can still be made when applicable too.

I just won't bother with Exp at all.  I'll simply tell the players when to level.  However, that might not work with a group that has not played together for many years...
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Offline Haxxx5

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Re: Experience Calculator
« Reply #2 on: August 24, 2014, 03:10:11 PM »
After knocking my head on the keyboard for a few hours I actually made an XP calculator in excel acording to RMC.

The reason I do want to use this XP system because I think it would be fun. Recently we put our Savage Worlds campaign aside and there I used your system Cory. Dealing Exp every end of an arc and just saying "you leveled" whenever.

This campaign would be short and I want it to feel different than the previous one.

Offline Warl

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Re: Experience Calculator
« Reply #3 on: August 24, 2014, 03:15:40 PM »
Any chance you might share this file?
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Offline Haxxx5

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Re: Experience Calculator
« Reply #4 on: August 24, 2014, 03:56:09 PM »
Tomorrow morning when my internet isn't carp I'll post the file with instructions.

Offline Warl

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Re: Experience Calculator
« Reply #5 on: August 24, 2014, 04:33:11 PM »
excellent
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Offline markc

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Re: Experience Calculator
« Reply #6 on: August 25, 2014, 10:52:06 AM »
There is an experience app under the software section of the ICE Forums that you might want to look into.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Spectre771

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Re: Experience Calculator
« Reply #7 on: August 25, 2014, 02:03:59 PM »
Does it have to be web based?  ChL&ChL has a chart of sorts for calculating XP.  I generally follow that at the end of a session.  I assign a point cost for each of the NPC's killed and distribute the points as indicated by the chart.  I give an XP award for surviving the night's session.  I award some points for the "great idea" moment that the PC's had during the night, including "stumping the GM" (grrrr).  Then I roll a 4+D4(5%-8%) and give them an additional percent XP bonus added to the final amount.  It's sort of "Fate's Reward" to the PC.  Something random to mix things up a bit. 

I tried using an XP calculator many moons ago, but it was too limited and I ended up doing the math myself after all was said and done so the app was of little use to me.
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Offline Warl

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Re: Experience Calculator
« Reply #8 on: August 25, 2014, 02:06:44 PM »
There is an experience app under the software section of the ICE Forums that you might want to look into.
MDC

Umm where is this?
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Offline Warl

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Re: Experience Calculator
« Reply #9 on: August 25, 2014, 02:22:12 PM »
if you are talking about the I-app... I don't have a Ipad or the like... is there one for an android or for windows?
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Offline Haxxx5

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Re: Experience Calculator
« Reply #10 on: August 25, 2014, 02:29:13 PM »
All apps I found are for RMFRP and not RM2/C.I read only classic so I don't know if there is any difference

Offline markc

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Re: Experience Calculator
« Reply #11 on: August 25, 2014, 03:21:43 PM »
http://www.ironcrown.com/ICEforums/index.php?topic=14200.0


The link above is to the RM Software section and is for the APP Exp Tracker 1.3. I could not tell what version the software was for use with.


MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Warl

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Re: Experience Calculator
« Reply #12 on: August 25, 2014, 03:53:49 PM »
I believe that is the one for the I-pad.. which I tried a year ago when I had access to one...
The problem i had with it was having to back out and in for each character.
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Offline Haxxx5

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Re: Experience Calculator
« Reply #13 on: August 25, 2014, 11:23:13 PM »
https://www.dropbox.com/s/r4hdzx2qxtc5al6/Rolemaster%20Encounters.xlsx?dl=0

First I would like to point out I'm not an Excel master. This is a very basic spreadsheet (the last calculator I saw for RMFRP had each table in a separate file, for example).

Instructions
There are 6 tabs in this document:
PCs is to input your PCs information
Monster Short displays the main things in a monster statistic
Documentation is where the magic happens, and to fill in your session log.
Monster Main is where you fill your foe stats, all of them.
Treasure is a blank sheet I'm writing the treasure in.
Constant Tables is where all the tables for calculation live.

Colored cells are calculations that you CANT change. If you change any of those you'll break the tables.

Before you start you need to feed it some PCs and some Monsters. you have up to 20 PCs and 300 Monsters you can use. If you have more than 1 monster of the same type you'll need an entry for each. PCs are fed in PCs tab, monsters are fed in at the Monster Main tab.
The most important stats are Shorthand and Level. Each PC an Monster need a shorthand name of only two characters (XX,XY,R3,G9...). Level need to be from 1-10. Higher levels will need some work.

The magic happens in the Documentation tab. Under the Code row you input codes that represent what your PCs done in the session.
The codes appear on the Constant Tables tab.
The codes are:

Quote
XX>DDNNCTKK = Combat input
XX- Attacker, marked by his shorthand name
> - code ID (has to be ">")
DD- Defender, marked by his shorthand name
NN- Concussion hits dealt as a two digit number (08=8,04=4...) If an Attacker dues more than 99 hits, split it to two entries.
C- Crit value (from A to L). If no crit is generated right X.
T- Crit type for completeness (isn't actually used but is still needed). if no crit then right X
KK- Combatant Condition special codes denoting multipliers based on the situation. UC- Unconscious, ST- Stunned, DU- in single combat, NO- Normal.

XX&SP- Spell casting
XX- PC casting Spell, marked by his shorthand name
&- Code ID (has to be "&")
SP- spell level as a two digit # (spells above 10 need more work).

XX^SD- Skill test
XX- Player doing the test, marked by his shorthand name
^- Code ID (has to be "^")
SD- Skill difficulty= RU- Routine, ES- Easy, LI- Light, MD- Medium, HD- Hard, VH- Very Hard, EX- Extremely Hard, SF- Sheer Folly, AB- Absurd.

XX_DDDDT- Traveling
XX- Player doing the Traveling, marked by his shorthand name
_ - Code ID (has to be “_”)
DDDD- Distance travled as a 4 digit number. (2496=2496ml, 0302=302ml, 0042=42ml…)
T- Road conditions coe : S- Sea, A- Air, L- Land, R- Rugged, D- Extremely Dangerous.

XX$SSSS - Bonus Exp
XX- Player receiving the Exp, marked by his shorthand name
$ - Code ID (has to be "$")
SSSS- Exp gained as a 4 digit number (2346=2346xp, 0467=467xp, 0032=32xp)

XX#DD - Kill points
XX- Attacker receiving the kill , marked by his shorthand name
# - Code ID (has to be “#”)
DD- Defender being killed, marked by his shorthand name
* Write the attack code that performed the kill as well as this code.


At the end of the session, the total exp for each player will appear in the Exp/Session column on the PCs tab. Add manually this to the Running Total of each player.
Delete all codes from this session in Documentation tab.
Save the file and you are ready for next session.


So that's that, it’s really rough and works only for PCs under level 10 and monsters and spells under level 10. But it does accurately track kill points for each foe, so if anyone is willing to go through and feed tables up to max level, that would be awesome.

Offline Warl

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Re: Experience Calculator
« Reply #14 on: August 26, 2014, 11:58:26 PM »
I actually hadn't checked in awhile, so I checked the Google play apps today and found one called
"Merp PEX" 

It isn't as REAlLY detailed as the rm2 Rules,
But it is decent and sufficient.
Liking the Lay out, recomend you check it out.
D Puncture crit 100
Strike through foes brain makes liffe Difficult for foe!

http://www.dragonlords.tolmanbros.com/forum/

http://www.dinnertablecreations.tolmanbros.com/