Author Topic: SpaM Space-Opera homebrew settings?  (Read 2532 times)

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Offline Wōdwulf Seaxaning

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SpaM Space-Opera homebrew settings?
« on: January 20, 2012, 09:10:28 PM »
I'm thinking of working on a Space-Opera based setting for SpaM2 in the vein of Star Wars & Farscape . I was wondering what kind of homebrew SpOp settings people have developed for their SpaM games?
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Offline yammahoper

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Re: SpaM Space-Opera homebrew settings?
« Reply #1 on: January 20, 2012, 09:34:31 PM »
I run an earth based solar system wide, well out to Jupiter least ways.  All the tech except no hyper drive.  I find there is plenty of room in the solar system.

Individual games have gone in various directions, including encountering a cylon scout ship, the arrival of an alien generation ship from a dead world and discovery of an alien artifact around Uranus...yeah, I couldn't help myself.

Back in the 80's my scifi games were more Star Wars/Star Treck/Larry Niven like, but after realizing all those locations could fit in the solar system, I shrunk the universe.  Besides, players who run techs, scientist and the like enjoy trying to invent ftl travel, and I like the option of keeping it an adventure plot.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Wōdwulf Seaxaning

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Re: SpaM Space-Opera homebrew settings?
« Reply #2 on: January 20, 2012, 11:14:25 PM »
Neat... outside of the Star Wars/Farscape kind of Space-Opera I'd love to either convert or create a Heavy Gear styled game. But I need to order the PDFs for Armored Assault for it first.
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Offline Usdrothek

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Re: SpaM Space-Opera homebrew settings?
« Reply #3 on: January 21, 2012, 12:25:08 AM »
Its not really homebrew, but I've used the setting of 'The Confederation' from Peter F Hamiltons Books.


Offline markc

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Re: SpaM Space-Opera homebrew settings?
« Reply #4 on: January 21, 2012, 08:49:54 AM »
 I have been in the process of creating a combined fantasy-sci fi system that could possibly have any type of world there. I have also used the SM:P rules to introduce future weapons into a modern game that was a lot of fun.
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Offline yammahoper

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Re: SpaM Space-Opera homebrew settings?
« Reply #5 on: January 21, 2012, 11:18:46 AM »
You don't need Armored Assualt, but get it if ya want ot.

The books have attack tables for large Mk weapons.  Ships have hits equal to their tonnage.  The crits are handled just like arms law crits with additional hits and negatives to activity, systems damaged or knocked out, etc.  Just like in melee, a fight will consist of exchanging fire and PC's trying like mad to make repairs on the fly.

There are many ships systems to track and damage.

Engines; reduce max speed and penalties to mnv.  Many instant death crits can be described as reactor breech (and avoided if PC's can make hard/very hard/etc mnv to eject reactor core...if not far enough away, roll additional Mk 20 Nuclear Bomb attack and radiate crew.  Scifi is FUN).

Life support; life support failure happens in stages and results in penalties to PC activity due to smoke, lack of oxegen, on bard fires, etc.

EM stations; these provide additional DB for the ship and depend on PC/Computer operation.  Rate the system for computer operation (always provides +20 DB/etc) versus PC operation(which is expressed as a maximum DB, with the total bonus provided dependent on player skill checks/dice rolls).

Weapons; damage them, reduce their effectiveness via OB penalties or Mk lowering or both.  Turrets can become fixed or even turn randomly, providing  a random firing arch every melee.  Weapons can get stuck on auto fire...when turret weapon spins randomly and fires continuously, eventually it will target the ship it is mounted on...scifi is FUN.  Hope that armsman has a weapons tech skill, word processing or programming skill to make repairs with as the cabin fills with smoke and the bad guys keep shooting.

Power Plant; affects everything and I assume any GM will use that fact to full dramatic liscence.  Remeber, scifi games are FUN.

Hits: equal to a ships tonnage, when hits are zero, ship is out.  The superstructure remains, and a ship can mnv slowly/drift.  As long as life support is up, crew will be ok.  I give infrastructure hits equal to 1/2 AT.  If a ship takes it hits plus infrastructure hits, it is absolutely destroyed (no salvage).

Systems; there are lots of systems on a ship.  Sensors are the most common.  Data files/computers, astro navigation, communications, holo grids, launch bays/shuttles, elevators if its big enough, etc.  be ceative (sensors are by far the most often damaged, if for no other reason than being blind is so much fun).
« Last Edit: January 21, 2012, 11:28:51 AM by yammahoper »
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline DJRJ_AU

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Re: SpaM Space-Opera homebrew settings?
« Reply #6 on: January 22, 2012, 03:51:27 AM »
"On bard fires"?  I had no idea that the critical hit charts went as far as encompassing the shipboard entertainment system.  Sweet!  :)

Offline yammahoper

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Re: SpaM Space-Opera homebrew settings?
« Reply #7 on: January 22, 2012, 08:41:55 AM »
"Excuse me sir, but I think your ship is on fire."

"No, that's just the bard...again."
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline GrumpyOldFart

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Re: SpaM Space-Opera homebrew settings?
« Reply #8 on: January 22, 2012, 11:16:21 AM »
"Dude, the front man for you guys' band... I mean that guy is smokin!"

 ;D
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Offline yammahoper

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Re: SpaM Space-Opera homebrew settings?
« Reply #9 on: January 22, 2012, 01:06:30 PM »
Smoking in the Bards room.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline DJRJ_AU

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Re: SpaM Space-Opera homebrew settings?
« Reply #10 on: January 22, 2012, 08:20:07 PM »
"Excuse me, are you with VegaPol?"

"No ma'am, we're musicians..."

Offline Wōdwulf Seaxaning

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Re: SpaM Space-Opera homebrew settings?
« Reply #11 on: January 24, 2012, 12:58:17 PM »
LOL interesting.. I'll consider what you say Yammahoper.
@ Usdrethek - I've never read the 'the confederation' stories. What are they about?
@ Markc - How's your setting coming around? Any tidbits you could give us?

Back to SpaceOpera topic-
So far all I got done for my setting is a few initial 'Alien' race right ups mainly humanoid in nature. One or more might hit the scrap heap & be replaced by a few non-Animal headed aliens. Just have to work on some designs. I also have to work on the foundations of the setting. All I know is it's largely be based in "fringe space" where Imperial Law is weakest , where Bounty Hunters & Imperial Rangers occasionally represent the Empire within the fringe. Mostly sugglers , explorers & pirates make their home there. Not the most original concept but works for me. I'm debating on whether to have Imperial Houses al a Dune or each planet is basical Soverein but a voting member of an Imperial Senate al a Star Wars.
R.I.P. Frank Frazetta
R.I.P. Barry Blair
R.I.P. Drew Hayes
R.I.P. Gary Gygax

Offline markc

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Re: SpaM Space-Opera homebrew settings?
« Reply #12 on: January 24, 2012, 01:35:55 PM »
Lucifer Draconus;
 Lots of work to do as I am using it as a test bed for new ideas. Such as (New) Stat chart, max race stat bonus, simplified combat, redo some spell classifications and how they work (combat mostly), New Crit Chart idea (working on with friends at the moment) and new rank progression bonus idea and extended rank's idea. So you can see it is not a lot like RM but it does still use the RM framework. I am also taking a lot of time to read up on other systems to see how they do/have done things. Right now I am reading the Rifts books to try and get a hold on what they did. I am in the magic section and con not wait until I get to the game mechanics section. After that I might go back and look at RQ2 and CoC or something else. I have high hopes that the crit system will be something that can be published by PDF for a modest sum, if not then it will  be free.
 
 As to the setting it is away from Earth, a few more earth like planets in a system, new Human Races or maybe Human Sub-Races, lots of ruins, countries on Earth broken up into factions and given rough territories and Magic, Psionics and Tech all in one story (but can be limited on specific planets). So I think you can see some common elements in fiction as well as some new elements.
 
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Offline yammahoper

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Re: SpaM Space-Opera homebrew settings?
« Reply #13 on: January 24, 2012, 01:47:43 PM »
Houses! 

As the corps try to tame the outlands/deep space, they will strive for recognition, maybe even become a province/new house.  Lots of intrigue.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline markc

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Re: SpaM Space-Opera homebrew settings?
« Reply #14 on: January 24, 2012, 02:09:49 PM »
Houses! 

As the corps try to tame the outlands/deep space, they will strive for recognition, maybe even become a province/new house.  Lots of intrigue.


 Yes with in each faction there are Great Houses/Clans that via for things. Also A vastly different take on Nobility (I think) and other social classes not so different IMHO).
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Wōdwulf Seaxaning

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Re: SpaM Space-Opera homebrew settings?
« Reply #15 on: January 24, 2012, 03:59:50 PM »
Very interesting idea MarkC..let us know how the progress goes on the project.

Houses it most likely be as my original idea for a Space Opera Sci-Fi setting dealt with warring houses. But they were distantly based on Earthing colonists who settles a distant Galaxy. This time I want to keep it away from that idea. Should the Houses be Human based with Aliens as trading partners or as subjects of the ruling Houses? Or a cobination of both?
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R.I.P. Barry Blair
R.I.P. Drew Hayes
R.I.P. Gary Gygax

Offline JimiSue

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Re: SpaM Space-Opera homebrew settings?
« Reply #16 on: January 24, 2012, 04:41:04 PM »
Couple of good races in books by James Alan Gardner (he is well worth a read by the way, it's sci fi but with a very neat twist - start with 'Expendable').

Mandasar - think intelligent giant lobsters. They are a caste species. warriors are male and red, with a lobster-like body, complete with massive front claws, and a humanoid torso with smaller, weaker manipulating arms. Workers are white, with smaller and blunter claws, gentles are female and brown, with no claws, but an extra pair of manipulating arms, and queens are yellow, with two sets of claws, and bigger than all the other castes - the size of a Brahma bull. They communicate a lot using pheromones

Cashlings - a degenerating humanoid race who now live only for entertainment. Their bodies can arrange in three ways, the first is the most common as it's the only mobile one - humanoid of human size but with legs starting at the armpits. The second is a crouched down defensive stance that arranges bones above the vital organs. The third is a very tall arrangement that lets the Cashling see long distance. They are distributed, with several small harts, lungs, eyes and so on.

And more. Once you get into genetic engineering, and purpose-built aliens, the sky's the limit really!

Offline markc

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Re: SpaM Space-Opera homebrew settings?
« Reply #17 on: January 24, 2012, 07:29:33 PM »
Cashlings? I think we have Cash-lings here on Earth already. ;D
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.