More thoughts on Power's Master..
Drain Power I, III, VI and True:
1. Do these spells allow the caster to use the PP? I think it does, but it's not explicitly stated.
This spell is similar to Evil Arcane Power Leach, Power Drain. The 'Leach version requires concentration and has 10ft range where Power's Master has touch. How can you touch someone for minutes without raising questions?
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2. Why is the RR mod for Drain Power progressively easier? -30, -20, -10 and no mod for Drain True. I assume that the faster PP are drained, the easier it is to resist. But the spells are higher lvl, so it might just cancel out.
3. Why does Power Manipulation from Open Arcane (Power Storage I, II, III and IV) have a longer duration? The Arcane Base List is 1hr/lvl and the Open Arcane version is 1day/lvl. In my game I'm going to split the difference and have all Power Storage spells to last 24hrs. I think this is a good compromise for a temporary PP holder.
4. Why is there a Tap Source spell? IMHO, this spell is cumbersome and unnecessary. As I stated above,
"spending PP to draw a small amount of PP from an item created with PP that required PP to temporarily hold PP" can be eliminated with Attunement. This skill works for items, places, etc, even people in my game.
More issues to come.