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31
Rolemaster / Re: The Enchantment Machine!
« Last post by Thot on June 02, 2024, 06:45:34 AM »
Damn, I forgot the whole enchantment cost for the Automated Workshop! That should be another 70 days (if it is made from stone) and 4,410 sp.

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Rolemaster / The Enchantment Machine!
« Last post by Thot on June 02, 2024, 06:18:19 AM »
So, do I get this right: A mightly Adept (Essence alchjemist) enchants something like this...

First, she creates an Automated Workshop (Mechanical Mastery level 60). This will remove the need for any assistants in the enchanting process.

Then an item is created with:
  • Artificial Intelligence VII (Mechanical Mastery level 75), This will allow the item to know 12 spell lists up to level 50 and 25 skills with up to 150 ranks (2/level, and with around 220 power points).
  • Spellcasting (this will allow the item to cast spells).
  • Work Stone (Inorganic Skills level 10)
As spell lists, the item will learn several alechmist lists, including Mechanical Mastery. The item will thus be able to create lesser copies of itself, as well as other useful items. All the owner of the item needs to do for that is to provide the material components, in effect reducing the cost to enchant magical items to half the market price (on the long run, when the initial investment of creating the first item has been paid off).

Creating this item would require a mere 93 days, but training it in all those skills and spells will take about a month per skill, so this might be in the three-year range for everything we want. The market cost will be around 7,347 silver pieces plus the wage for such a high level alchemist training it for three years (at probably around 10 sp per day, give or take, that adds 10,950 silver pieces).

Voilá, we have the magidustrial revolution for just under 20,000 silver pieces, or 2,000 gold pieces, or the price of less than 50 large boats (each of which would be able to carry 3.5 tons, so this is not a ship)!


If anyone finds any errors or oversights in the above calculations, please let me know!
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Do players discuss battle plans & strategies in between sessions in your TTRPGs? Does this result in more character success in your games?

Check out our new Rolemaster Actual Play episode: (E140) Twilight of the Old Order “A Vital Lead”
 
https://youtu.be/Z12MKgkW8qQ?si=8jS_moMGO8SBphjV

May the dice roll in your favor!

#rolemaster #twilightoftheoldorder #rolemasteractualplay






34
Rolemaster / Re: Monk’s Leaping
« Last post by Hurin on June 01, 2024, 10:58:59 AM »
So that means a character cannot quick cast (say, 2 APs) two Ice Bolts per round?

Correct. There is an optional rule that allows casting more than one spell per round (at a -50 penalty for spells beyond the first), but that is optional and the text cautions that it can significantly change game balance.
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Rolemaster / Re: Monk’s Leaping
« Last post by nash on May 31, 2024, 03:43:08 PM »
Also the first instant action is 0 AP right?
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Rolemaster / Re: Monk’s Leaping
« Last post by Lawdog1700 on May 31, 2024, 02:49:05 PM »
Okay, that is VERY helpful.  I guess I did not see that you are limited to 1 spell and also 1 instant action (without spending APs) per round.

So that means a character cannot quick cast (say, 2 APs) two Ice Bolts per round?
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Rolemaster / Re: Monk’s Leaping
« Last post by Amano on May 31, 2024, 02:42:21 PM »
The primary reason is that you are limited to casting one spell per round.

The secondary reason is that you would not normally have enough action points to do so, as you are also limited to one instantaneous action per round. Subsequent instantaneous actions cost 1 AP.
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Rolemaster / Monk’s Leaping
« Last post by Lawdog1700 on May 31, 2024, 02:15:38 PM »
Hello,

I have another monk related question.  So, Leaping 1 on a monk base spell list is a level 1 instant spell that allows instant casting.  For 1 AP you can then leap 50’ horizontally.  So instant cast and then spend 1 of 4 APs to jump.  Got it.

Leaping three allows me to make 3 consecutive leaps.  But, why is that better?  Couldn’t I just cast leaping one, instantly, three times in a row?  I mean yes it would require 3 casting rolls but those aren’t generally too difficult.

What am I missing?  Thanks for any help.
39
HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on May 31, 2024, 01:12:43 PM »
Also when it comes to a timeline to everything else, I have the following. Not sure of dates. i finish them when they get finished. I am hoping that everything but Roll 20 is finished by end of year. I want to start the Roll 20 scripting by 2025. I'm not sure of the interest for Beyond the Veil, Garden of Rain, and Subterfuge. Perhaps people will let me know if they are interested for me to add that. Roll 20 is basically where I plan to end AutoHARP3 development and focus on enhancement requests and then upgrading the whole package to ASP.NET / MAUI (the reason is that MAUI will make everything work on mobile devices). After that, perhaps people will send me ideas. :)

1) Architect Beta & Bestiary Beta Release
2) "Rubber Duck" Testing for Harp Sci-Fi and Sci-Fi Extreme.
3) Harp Sci-Fi and SciFi Extreme Final
4) "Rubber Duck" Testing for Architect and Bestiary
5) Architect & Bestiary Final
6) Folkways
7) Loot
8) Roll 20
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HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on May 31, 2024, 11:01:10 AM »
Time to update the timeline. This is what is left to do for Bestiary and for Architect. Almost there.

Bestiary
Bestiary Database - Work Completed
Update Monster Screen for Harp Fantasy - Pending
Update Monsters Database for Harp Fantasy - Pending
Recheck monsters for combat
Recheck monsters for level updates
Create a monster random encounter for bestiary.
Recheck Bestiary for Preferences

Architect
Recheck Architect and retest.
Submit to Beta Team

3.1
Enhancement Idea - Update Items so they can have talents: Holy, Slaying, Imbue with ...
Enhancement Idea - Update combat so that items with talents are now used with all bonuses and criticals implied.
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