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Systems & Settings => Rolemaster => RMC/RM2 => Topic started by: Malim on February 20, 2014, 09:02:28 AM

Title: Rank bonus
Post by: Malim on February 20, 2014, 09:02:28 AM
Any meta rules on skill ranks over 30 giving more then the idiotic ½ skill point.
I know spell law states that dir spell after rank 30 still will give 1 per rank.
But as a pure arms user with lvl bonus dying at lvl 20 it kills the joy of gaining lvl all together when nothing happens!
Title: Re: Rank bonus
Post by: arakish on February 20, 2014, 09:22:02 AM
You could simply make a house rule like I did that makes the bonuses progress 0•5•3•2•1.

rmfr
Title: Re: Rank bonus
Post by: yammahoper on February 20, 2014, 09:29:56 AM
In RMI, Directed Spell was limited to 10 ranks, for a +50 bonus max.

RM2 changed that, allowing the skill to be developed normally.

+3 per level for prof bonus is +60 at level 20, then can progress at +2 per level till level 40, then +1 per level till level 60.  This option is listed on a table in Lords of Middle Earth Volume I.

If you dislike the+1/2 (which is a +1 with two ranks purchased) after 30 ranks, simply make it +1 after 20 ranks. 

There is also an option in one of the companions to make all OB skill progressions 5/4/3/2/1.  The result is big numbers to play with.

When in Rome, tell em to go &*&^ themselves and do it your way.
Title: Re: Rank bonus
Post by: Green Manalishi on May 29, 2015, 01:15:02 PM
I use 5/4/3/2/1 progression for weapon skills from RoCoIII, but I also use a flat profession bonus instead of per level (every +1 per level equals flat +5 bonus.) End reuslt is OB is just slightly higher for fighters, but brings up others with lower profession bonuses that invest a lot of DPs for weapons.
This makes ranks very important
Title: Re: Rank bonus
Post by: Cory Magel on May 30, 2015, 03:06:34 AM
I have weapon specialization rules that grant per rank bonuses starting at level 20, typically only +1 per rank (so you get 1.5 per rank if specialized).
I also changed Everyman to a +1 per rank and Occupational to +2 per rank... but I think I might move that down to .5 and 1 respectively due to the levels we tend to see in our campaigns.