Official ICE Forums
Systems & Settings => Spacemaster => Topic started by: rustorod on October 22, 2012, 03:20:08 PM
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Has anyone converted some of the different classes from SM:2 to Privateers?
Thanks.
Mike
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I have, but I do not have papers handy. If your question is also asking about the difficulty of converting, then it is relatively easy. However, I have always found the best way is to do it is the "hard" way. Simply redevelop the character in a profession that is the same or very similar to the same level.
Otherwise, I must ask for further elaboration, please.
rmfr
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I was thinking of using some or any of the classes from SM:2, but using the mechanics of SM:P. If you had conversion notes that would be helpful. If not I might stick with SP:2 til maybe the SM:U discussions start.
Thanks.
Mike
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I have done some with SM:P and Traveler but I do not have any notes left as it was back in the early 2000's.
I liked the Traveler Starships; crew requirements, life support, weapons, just space of equipment, etc.
MDC
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I have a lot of Traveller and Judges Guild stuff for Traveller. I'll probably use those along with the SM:1&2 modules and come up with a string of adventures for my kids. They like playing old school AD&D and want to try some sci fi.
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I was thinking of using some or any of the classes from SM:2, but using the mechanics of SM:P. If you had conversion notes that would be helpful. If not I might stick with SP:2 til maybe the SM:U discussions start.
Thanks.
Mike
I never did any profession conversions. However, the best advice I can give on this is to find a SMP profession that is close to the SM2 profession and apply logical reasoning on varying the DP costs. I am fairly certain that skills in SM2 can be grouped like they are in SMP. Compare the DP costs for the skills in SM2 to the DP costs for skill groups/categories in SMP.
I'll take a look comparing what SM2 stuff I have with the SMP and see what else I can come up with to help. Just give me some time since my RL plate is almost overflowing as is.
rmfr