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Systems & Settings => HARP SF => Topic started by: ReaperWolf on January 18, 2012, 12:45:28 PM

Title: Human racial talents??
Post by: ReaperWolf on January 18, 2012, 12:45:28 PM
Hey,

I'm running a HARP Shadow World demo at the end of the month and I'm tweaking the pregens which include a few humans. Rumor has it HARP Sci-Fi redefined the human racial talents, anybody care to give the gist?

The problem with demos at cons is I tend to run 1st level games and the human talent reducing the cost of multiclassing is useless in the eyes of a player especially when they see the elf with low light vision or dwarf's dense musculature.

Thanks!

>>ReaperWolf
Title: Re: Human racial talents??
Post by: Thom @ ICE on January 18, 2012, 12:59:01 PM
In HARP SF, Humans have the following abilities.

Bonus Skill Ranks - +5 ranks in any skills in Favored Categories
Skill Specialization - +10 bonus in any 1 skill

and 1 of the following 2 -
Profession Adaptability - reduced DP cost for changing professions (15 instead of 20)
Skill Flexibility - Treat any one skill in a Non-Favored Category, as if it was in a Favored Category (develops at 2DP instead of 4DP per rank).
Title: Re: Human racial talents??
Post by: ReaperWolf on January 18, 2012, 03:54:38 PM
Thanks Thom,

I'd like to swap out the professional adaptability for my demos.

I don't suppose ICE has considered implementing this change for the next iteration of HARP?

>>ReaperWolf
Title: Re: Human racial talents??
Post by: Thom @ ICE on January 18, 2012, 03:57:24 PM
Nicholas has already confirmed that this option will be standard in the tweaked version of HARP.
Title: Re: Human racial talents??
Post by: Wōdwulf Seaxaning on January 19, 2012, 12:39:59 PM
Nice tidbit Thom...makes me more eager to at least look at the tweaked version of HARP (beyond it's usefullness in Fantasy-Sci-Fi hybrid campaigns , with HARP SF).
Title: Re: Human racial talents??
Post by: Thom @ ICE on January 19, 2012, 01:07:41 PM
I can't take any credit for that, beyond participating in playtesting it.  :D