Official ICE Forums
Systems & Settings => HARP SF => Topic started by: ReaperWolf on January 18, 2012, 12:45:28 PM
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Hey,
I'm running a HARP Shadow World demo at the end of the month and I'm tweaking the pregens which include a few humans. Rumor has it HARP Sci-Fi redefined the human racial talents, anybody care to give the gist?
The problem with demos at cons is I tend to run 1st level games and the human talent reducing the cost of multiclassing is useless in the eyes of a player especially when they see the elf with low light vision or dwarf's dense musculature.
Thanks!
>>ReaperWolf
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In HARP SF, Humans have the following abilities.
Bonus Skill Ranks - +5 ranks in any skills in Favored Categories
Skill Specialization - +10 bonus in any 1 skill
and 1 of the following 2 -
Profession Adaptability - reduced DP cost for changing professions (15 instead of 20)
Skill Flexibility - Treat any one skill in a Non-Favored Category, as if it was in a Favored Category (develops at 2DP instead of 4DP per rank).
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Thanks Thom,
I'd like to swap out the professional adaptability for my demos.
I don't suppose ICE has considered implementing this change for the next iteration of HARP?
>>ReaperWolf
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Nicholas has already confirmed that this option will be standard in the tweaked version of HARP.
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Nice tidbit Thom...makes me more eager to at least look at the tweaked version of HARP (beyond it's usefullness in Fantasy-Sci-Fi hybrid campaigns , with HARP SF).
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I can't take any credit for that, beyond participating in playtesting it. :D