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Gamer's Corner => The Guild Companion e-zine => Topic started by: Zat on May 04, 2011, 12:48:07 PM

Title: May Issue - Alchemy Feedback
Post by: Zat on May 04, 2011, 12:48:07 PM
As always all feedback is welcome.

http://www.guildcompanion.com/scrolls/2011/may/apothecarian.html (http://www.guildcompanion.com/scrolls/2011/may/apothecarian.html)

Title: Re: May Issue - Alchemy Feedback
Post by: providence13 on May 04, 2011, 08:53:24 PM
That's a lot of detail, friend. I might use some of it.
Thanks.
Title: Re: May Issue - Alchemy Feedback
Post by: Balhirath on May 06, 2011, 05:07:06 PM
I like this alot!
Especially since I am in the middle of making a Witcher profession (From the game) and they use alchemy, so this was right on the mark :)
Ofcause implimenting it in the game will take some time .. as always :)
Title: Re: May Issue - Alchemy Feedback
Post by: Zat on May 07, 2011, 02:07:02 AM
Well, if I can help with implementing it with you, just shout  :)

Title: Re: May Issue - Alchemy Feedback
Post by: GrumpyOldFart on May 08, 2011, 11:57:37 AM
I like it. I'll probably incorporate parts of it into potioncraft in my HARP game.
Title: Re: May Issue - Alchemy Feedback
Post by: rdanhenry on June 04, 2011, 10:57:27 PM
There's some problem in the reagents description table. The "Everto Oculus" entry description calls the reagent "Extraho Dentibus", which is the label of the previous entry on the table.
Title: Re: May Issue - Alchemy Feedback
Post by: Zat on June 17, 2011, 02:10:29 PM
Well spotted. Thanks.