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Systems & Settings => HARP SF => Topic started by: Eisenmann on January 21, 2011, 10:13:59 PM

Title: Tweaks?
Post by: Eisenmann on January 21, 2011, 10:13:59 PM
Other than things like the statting up weapons, armor, and other genre appropriate accoutrements what else has been tweaked for SciFi? Design lessons learned?

Thanks, guys.
Title: Re: Tweaks?
Post by: Eisenmann on January 23, 2011, 10:14:01 PM
Nothin'?
Title: Re: Tweaks?
Post by: Cormac Doyle on January 23, 2011, 10:16:39 PM
HARP SF shares a host of similarities with HARP, such that it appears broadly to be the same game.

Obvious differences - different races, weapons, equipment, etc.

Less obvious differences - Fixed DP per level (no "virtuous circle" of buying stats to increase DP to buy stats to ... ); a couple of other minor tweaks.

best advise - pick up the PDF and look !! its worth it (I've been running an SF campaign for at least 18 months ... it's fun!)
Title: Re: Tweaks?
Post by: NicholasHMCaldwell on January 24, 2011, 03:44:13 PM
Let's see:

550 points for stats is now deemed the default.

Flat 50 DPs is now the default allocation. For those using stat-derived DPs, fractional DPs are available for stats under 51.

Different races but that's not really a tweak. Humans get Skill Flexibility as an alternate to Profession Adaptability. Humans now also get TEN stat points to distribute between the 8 stats.

New professions, but again not really a tweak. however the idea of professions have a choice of professional abilities is something that will be retro-ported into HARP Fantasy.

Genetic Adaptation talents replace racial Blood Talents.

Different Cultures, but again not really a tweak.

New skill categories (Scientific, Technical, Vehicular), new skills for psionics, another RR skill, etc.

Mandatory Subskills for Air Pilot,
Animal Handling, Beastmastery, Driving, Foraging/Survival,
Machine Operation, Marine Pilot, Riding, Signaling, and Space
Pilot skills, rather than learning the same skill as separate specialisations.

A number of talents have been recosted or revised to correct imbalances.

More adventuring rules to cover more situations. Fighting on Water and Watery Hazard rules altered.

More Combat Actions, stun RRs changed, more crit tables.

Psionics.

Best wishes,
Nicholas
Title: Re: Tweaks?
Post by: Eisenmann on January 24, 2011, 03:48:35 PM
Sold! Thanks, guys.