Resistance Rolls and Poison

Started by luzbel, November 05, 2025, 11:19:09 AM

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luzbel

Hello everyone. I have a few questions. Probably dumb questions. It might be because I read the rules out of order, going from one book to another. I appreciate your patience and answers in advance.

The difficulty of the resistance rolls is causing me some trouble. My confusion revolves around these lines:

"For Resistance Rolls versus magical attacks, the roll is compared to the caster's Spellcasting roll. For Resistance Rolls versus other effects where there is an applicable skill maneuver (e.g. Poison Mastery, Traps), the Resistance Roll is compared to the opponent's roll minus 100. For other effects (e.g., disease, fear), or in cases where there is no caster (e.g., from a magical trap) or the attacker is unknown (e.g. a poison trap in a dungeon), a 50 is required for success."

No problem with rolls versus magical attacks.

I understand that a cobra doesn't need to roll for poison mastery; the difficulty is 50 + 2 (creature's level x 2) + 40 (hard to resist IV) = 92 vs physical RR.

Let's say I set a trap. What's the difficulty for resisting a poison dart? Is it my poison skill  -100 if I prepare it myself? 50 if I buy the poison?

When you suffer from a poison with variable effects, page 132 states that you suffer all the lower levels too. When I read it, I thought you suffered all the levels simultaneously, using the onset time of the most severe one (my guess), but the King Midas touch example in page 268 made me realize I hadn't understood anything (by the way, the 23 minutes mentioned in the example, I suppose, are actually 23 rounds). The example seems more like a rule than an example.

Page 268 has something else that confuses me. I thought the duration of poisons was the time you suffered their effects, but on the aforementioned page it says: "After the duration of the poison or disease, a recovery roll is rolled using the Poison/ Disease column on the recovery table (Section 13.1)."

Let's say I suffer a mild conversion effect, -20 to everything for 3-30 hours. Let's say it's 20 hours. What happens at hour 21? Do I lose the negative or do I have to start recovery like a regular wound?

Thank you if you are still here, and I apologize for the disorganized presentation. I still have pending the rules for traps...

jdale

Quote from: luzbel on November 05, 2025, 11:19:09 AMHello everyone. I have a few questions. Probably dumb questions. It might be because I read the rules out of order, going from one book to another. I appreciate your patience and answers in advance.

The difficulty of the resistance rolls is causing me some trouble. My confusion revolves around these lines:

"For Resistance Rolls versus magical attacks, the roll is compared to the caster's Spellcasting roll. For Resistance Rolls versus other effects where there is an applicable skill maneuver (e.g. Poison Mastery, Traps), the Resistance Roll is compared to the opponent's roll minus 100. For other effects (e.g., disease, fear), or in cases where there is no caster (e.g., from a magical trap) or the attacker is unknown (e.g. a poison trap in a dungeon), a 50 is required for success."

No problem with rolls versus magical attacks.

I understand that a cobra doesn't need to roll for poison mastery; the difficulty is 50 + 2 (creature's level x 2) + 40 (hard to resist IV) = 92 vs physical RR.

Let's say I set a trap. What's the difficulty for resisting a poison dart? Is it my poison skill  -100 if I prepare it myself? 50 if I buy the poison?

If a PC made the trap and made a roll for the implementation of the poison, I would use that as the target for the RR. However, it's more common that the trap is just there as part of the narrative. Rather than needing to make a roll for the trap-setter, whose stats might not even be known, just use 50. Any time you don't already know the target number, go with 50.

QuoteWhen you suffer from a poison with variable effects, page 132 states that you suffer all the lower levels too. When I read it, I thought you suffered all the levels simultaneously, using the onset time of the most severe one (my guess), but the King Midas touch example in page 268 made me realize I hadn't understood anything (by the way, the 23 minutes mentioned in the example, I suppose, are actually 23 rounds). The example seems more like a rule than an example.

The intention is that the symptoms may begin at different points. So, for example, you might start seeing symptoms of the mild failure first, and that could be a warning that worse is coming. You could then use Medicine to diagnose the issue and figure out if additional treatment is called for. Or the gradual onset might raise the stakes on getting safely to shelter or to a healer in time.

My interpretation of the Poison Purification spell (which is a bit vague) is that it will prevent the progression of the poison to stages you haven't reached yet. So for example if you failed badly enough that you will suffer Extreme results, but have only reached Moderate results by the time the spell is cast, you will continue to suffer the Moderate results but it will not progress to Severe or Extreme. The gradual onset gave you time to take action, but that spell isn't enough to stop the damage already done.

QuotePage 268 has something else that confuses me. I thought the duration of poisons was the time you suffered their effects, but on the aforementioned page it says: "After the duration of the poison or disease, a recovery roll is rolled using the Poison/ Disease column on the recovery table (Section 13.1)."

Let's say I suffer a mild conversion effect, -20 to everything for 3-30 hours. Let's say it's 20 hours. What happens at hour 21? Do I lose the negative or do I have to start recovery like a regular wound?

RAW, you have to start recovery like a regular wound, and the penalties will gradually recede over the recovery period. Whereas during the initial duration of the poison, they are in full effect for that full duration.
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nash

Quote from: jdale on November 05, 2025, 01:49:22 PMIf a PC made the trap and made a roll for the implementation of the poison, I would use that as the target for the RR. However, it's more common that the trap is just there as part of the narrative. Rather than needing to make a roll for the trap-setter, whose stats might not even be known, just use 50. Any time you don't already know the target number, go with 50.

Shouldn't you add the attackers level * 2 to the target number?  Else the *2 bonus the defender gets is soon going to swamp the target number.

luzbel

You always add level. My problem is with the base.

Thx a lot for your answer Jdale.