RMU Creature Law typos and issues thread

Started by jdale, May 08, 2025, 05:08:57 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

luzbel

I've finally finished reading the talent section. I'll address some points that are partly what I think might be typos and partly questions.

1. Wings flyings. Table 4.1.f. The table shows the the old Brisk movement pace instead of (I thingk) Jog pace.

2. Aura elemental explosion: The ball attack doesn't mention the +10 to the central target, unlike happens in elemental touch. I understand it doesn't apply, but it would be good to mention it.

3. Speaking of elemental touch, what happens if a vampire grapple you? Additional critical or ball attack?

4. Flattened body: The size and water requirements for hiding have "large" and "big" swapped. Large appears twice. It would be good to know how much is needed for enormous creatures. 1´ seems very little for small creatures. Maybe 1´is for tiny?. And 100´for enormous? Anyway It needs to be rephrased.

5. Eloctrolocation active and pasive. Pasive looks better and is cheaper than active. Probably I cant grasp something.

6. If Sight Near-shigted if for beyond 10´, I guess that Far-sighted is below that.

7. Sight Gecko. No bonuses to anything other than the color? It seems like a kind of minor version of Sight Stomatopod.

8. Tremorsense. Is this enough to ignore invisibility? Or just to pinpoint the target?

That's enough. Thank you, and I promise not to bother you anymore this week.

jdale

Quote from: luzbel on November 18, 2025, 04:13:18 AMPoison Injection is in Core Law, page 119.

Some questions:
1. Creature law have lc: light crossbow but in Core Law there is no light crossbow, just regular crossbow or maybe hand crossbow. I understand is the first one.
2. Aligator/Cocodrile have attack sequence tier I. That have no sense. I think must be tier II for bite + instant grapple. In Beta Creature Law that was the case.
3. Poison Petrification: "If the Physical RR is failed, after the onset time of 1-2 rnds, the poison starts to turn the victim to stone." We know the onset time and how last the petrification but how many time last the process to turn to stone?
4. Stink Gland: "... with an additional -5/lvl penalty, or suffer a -20 penalty for nausea for one day. Any social interaction by victims of the spray will be modified by -10/lvl....". If Im not wrong those x/lvl must be x/tier.
5. About swooping attack, looks like an air charge. I like the mechanic but the part where it say "To simplify the Charge maneuver penalties or bonuses attached to the attack..." What are those bonuses? I know the negatives to attack when you charge and the size bonus but bonuses to attack??

1. Yes, we just call light crossbows "crossbows" now.
2. Judgment call, it might have been changed to make the DP costs work out.
3. You could either have it occur immediately after the 1-2 rounds, or use the onset times for conversion poisons as listed in Core Law.
4. Based on the stats for skunk, it looks like they should all be /Tier except the range is 1'/lvl.
5. The bonus is the size bonus.
System and Line Editor for Rolemaster

jdale

Quote from: luzbel on November 25, 2025, 09:06:28 AMI've finally finished reading the talent section. I'll address some points that are partly what I think might be typos and partly questions.

1. Wings flyings. Table 4.1.f. The table shows the the old Brisk movement pace instead of (I thingk) Jog pace.

Yes, should be Jog pace.

Quote2. Aura elemental explosion: The ball attack doesn't mention the +10 to the central target, unlike happens in elemental touch. I understand it doesn't apply, but it would be good to mention it.

The creature itself is in the center, so no one else can be there (unless incorporeal I guess).

Quote3. Speaking of elemental touch, what happens if a vampire grapple you? Additional critical or ball attack?

Personally, I would only apply the additional critical. One or the other. But it's a judgment call as written.

Quote4. Flattened body: The size and water requirements for hiding have "large" and "big" swapped. Large appears twice. It would be good to know how much is needed for enormous creatures. 1´ seems very little for small creatures. Maybe 1´is for tiny?. And 100´for enormous? Anyway It needs to be rephrased.

I would go with:
4' for Medium, 8' for Big, 15' for Large, 25' for Huge, 50' for Gigantic, and 100' for Enormous

Quote5. Eloctrolocation active and pasive. Pasive looks better and is cheaper than active. Probably I cant grasp something.

Passive only detects living things and electrical sources. Active also detects things that are not living or electrical, like rocks. It's "particularly sensitive" to living things, but not limited to them.

Quote6. If Sight Near-shigted if for beyond 10´, I guess that Far-sighted is below that.

The intent is that any time you are searching for a thing or doing a close inspection, you suffer the penalties. You can't avoid the penalties by saying "I step back 10'."

Quote7. Sight Gecko. No bonuses to anything other than the color? It seems like a kind of minor version of Sight Stomatopod.

You'll have to decide when those advantages are applicable.

Quote8. Tremorsense. Is this enough to ignore invisibility? Or just to pinpoint the target?

I would treat it as you know the location of the target but you still can't see them. As per Spell Law section 10.11, that means there is still a -50 penalty to hit them.
System and Line Editor for Rolemaster

luzbel

A greater giant storm, level 30, have +83 attack. Maybe, there is a balancing reason behind, because he have +150 bolt skill. That I can buy.

But, If an ogre, level 4, have +88 attack and 156 hits, a greater hill giant, level 8, cant have +50 attack and 104 hits. A basic Class I undead have better attack.

jdale

Quote from: luzbel on December 01, 2025, 04:26:51 AMA greater giant storm, level 30, have +83 attack. Maybe, there is a balancing reason behind, because he have +150 bolt skill. That I can buy.

But, If an ogre, level 4, have +88 attack and 156 hits, a greater hill giant, level 8, cant have +50 attack and 104 hits. A basic Class I undead have better attack.

OBs are primarily a function of level and archetype. Greater storm giants have a spell user archetype; their power is in spells and not physical might. They have twelve spell lists to level 30. Directed spells is certainly part of that but they have a lot more to work with. They typically also have ogres, sea trolls, and elementals to provide melee support.

Greater hill giants have a skill archetype. That's basically equivalent to the Laborer or Scholar professions. Combat is not an emphasis for them.

Ogres and many undead have the offensive archetype. So they are basically fighters. Combat is an emphasis for them.
System and Line Editor for Rolemaster