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#1
RMC/RM2 / Re: New YouTube 20 part Series...
Last post by Horrors & Heroes - Today at 02:13:59 PM
EP02 is now live should you fancy a watch - this one tries to tell the story of where the game came from

Really hope I got my facts right/mostly right here ...

https://youtu.be/_hxf8Ehfr8s
#2
RMC/RM2 / Re: Stun cloud maneuver questi...
Last post by jdale - Today at 10:47:18 AM
That note doesn't appear in the original Spell Law. In RMSS, it's present but a parenthetical comment which makes me wonder if the author just meant "you can move out".

There's no such note for Call Flame or Call Cold which also take 1 round to form (in any edition).

Although it's not a great fit to the wording, the idea that you need to make a Perception maneuver to realize you are in danger, but can then simply move out of the space after noticing, seems to be the best fit for the effect of the spell. Whereas Call Flame and Call Cold may be much more obvious and noticing is automatic. There's nothing in the spell that would restrict that movement.
#3
RMC/RM2 / Re: Stun cloud maneuver questi...
Last post by Hurin - Today at 08:48:01 AM
Yeah, this is a bit of a strange one. If it takes one round to form, one wonders why targets can't just walk out of the radius (in the Movement Phase) before it does. That's assuming that 'one round' lasts from Spell Phase (in the turn the spell was cast) until Spell Phase in turn 2.

It seems then that the intent of the spell was to make avoiding the critical a bit harder than that. But if that's the case, the spell should have specified the type of maneuver and the difficulty.

Like Brole, I used to allow a Perception maneuver to see the cloud starting to form, and if that was successful, the players could just move (even walk) out of the radius using their normal movement. If they didn't see it in time, they wouldn't have any reason to move.

#4
RMC/RM2 / Re: Stun cloud maneuver questi...
Last post by brole - Today at 07:25:46 AM
Routine/easy walking on flat surface sounds reasonable.
You could add a perception roll to detect the cloud formation... this would probably be easy in good light.
Jumping/tumbling could be allowed as a last ditch attempt to avoid the cloud if not perceived first.
#5
RMC/RM2 / Re: New YouTube 20 part Series...
Last post by Horrors & Heroes - Today at 01:04:43 AM
Quote from: rsarres on June 15, 2026, 12:26:55 PMJust in time! I have a new member at my RM Classic table and these videos will be very helpful.
Rolemaster lack this kind of content. Even my old school players enjoyed your video.
So far, your views are very alligned with my experience.
Keep it up.

Hi rsarres - great to hear and congrats on your new RM Classic player joining your game. Hope you and your team continue to enjoy and get value out of them.
A word of warning some of the later videos do get a bit long - next one out in about 12 hours from now.
Would love any constructive feedback.

Happy gaming to you :)
#6
Выбирал - на каждом сайте мнения расходятся. То советуют "не берите нашу", то "наша ничем не хуже". Нашел базу с ресурсами, в которых профессионалы оценивают материалы объективно. Наконец разобрался, какой вариант выбрать
Сайт vovchukblog.xyz
#7
RMC/RM2 / Stun cloud maneuver question
Last post by rsarres - June 15, 2026, 12:33:27 PM
Stun cloud spell states: The cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical.

What maneuver difficulty you would use? My players claimed that it is a routine maneuver as they may only walk out of the radius. I argued that the maneuver is harder because it includes detecting the cloud formation and not panicking to move out of the radius, unknown to affected beings. So they may not move enough after a poor judgement or fall because of panic.
Opinions?
#8
RMC/RM2 / Re: New YouTube 20 part Series...
Last post by rsarres - June 15, 2026, 12:26:55 PM
Just in time! I have a new member at my RM Classic table and these videos will be very helpful.
Rolemaster lack this kind of content. Even my old school players enjoyed your video.
So far, your views are very alligned with my experience.
Keep it up.
#9
Rolemaster / Re: Skill-based critical hits
Last post by netbat - June 15, 2026, 08:12:12 AM
Quote from: MisterK on May 22, 2026, 02:20:42 PMYou could also simply modify the crit roll up or down by a fraction of the attacker's ranks, in a way similar to ambush. To keep it from becoming a complete bloodbath, you would need a low conversion rate (say, 1 per 10 ranks, perhaps ?).

I always liked the Combat Companion Combat Style maneuver that traded -1 each OB and DB for +1 to the crit roll up to the # of ranks. Trading offense, defense, and a more expensive(DP) skill for better crits seemed to give more skilled characters options.
#10
Rolemaster / Re: Magic as applied science
Last post by Thot - June 15, 2026, 06:06:17 AM
Ah, but in Shadow World, there IS some "additional physics", namely the Essence, to power magic.