Adventure background:Traveling to one of the towns of Reikland, the PCs will stop at an ancient monastery [
MAP] dedicated to the goddess Shallya, used as an orphanage. The monastery is protected by solid stone walls and a large garrison of soldiers: there should be no danger. At least that's what the PCs think.
One of the boys in the monastery has developed Lycanthropy and has managed, miraculously, to keep it hidden from the clerics.
During a 'haunted' night in which the moon Morrslieb stands tall and green in the sky, the call of the gods of Chaos becomes irresistible for the boy: he opens the sturdy reinforced wooden door from the inside, allowing a group of Fimir to enter, in the middle of the night, the monastery.
An intense battle with the garrison follows: the Fimir prevail and carry out a massacre. Some of the boys escape, taking refuge in the orphanage's basement.
The PCs arrive after the fact, during a rainy night: they will find the gate open and will have to eliminate the remaining Fimir and save the few surviving orphans. (and maybe the wolf-like boy also: their choice)
Questions:
[assuming a group of 5 level 7 PCs (2 melee and 3 spell casters) ....]
how many monsters should I insert?
[the skin will be 'Fimir' but .....]
which creature should I use?