Interview with Colin (Marketing & Art director of Iron Crown enterprises)

Started by Micael, December 20, 2025, 12:39:35 PM

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Micael

Here you can read/look to the interview between Micael Elandi and Colin, the Art Director/Marketing responsible member of Iron Crown Enterprises. There are two versions for you:
1. The complete version in RPG magazine style : link
2. and the graphic summary in modern style: link
Have fun!
Micael

nash

So I tried reading the magazine style one and there is lots of duplicate text.  I assume there is also missing text.

The other one is just weird?

I don't suppose the original text or audio is available?

Micael

The first magazine version was buggy, but updated immediately. Seems you have downloaded it before the update. I am no moderator and can't change my post above, but the file should be corrected already.
Have fun!
Micael

jdale

The heavy use of AI art feels a little off in an interview with an employee of a company that doesn't use AI art. I know you aren't bound by that policy, but it reads like an endorsement of AI art by ICE, which would not be correct.
System and Line Editor for Rolemaster

Micael

Thank you for raising this point — that was not my intention.

To clarify: this interview was not produced by ICE, but by me as an external content creator. The presentation reflects my personal approach and does not imply any endorsement or policy position by ICE regarding AI art.

The visual style was chosen deliberately to evoke older RPG magazine layouts from a time when printed fan magazines were common in the scene. That nostalgic framing was my goal, not to make a statement about art production methods.

As an independent creator, I unfortunately don't have the budget to commission original artwork for an interview project like this. The alternative would have been plain text only, which I'm happy to provide if that is preferred.

I hope this helps clarify the context and intent. My goal was simply to present the interview in an engaging way, not to blur lines between ICE's policies and my own creative constraints.
Let us have fun!
Micael