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[RMU] Charging items
Thot:
So in essence, is the following table how it is intended?
Re-Charging items
Level of Item Type of item recharging PP per day Days to recharge Material Cost of recharge Market price of recharge
1 Wand 4 1 2 4
2 Wand 4 2 4 8
3 Rod 8 3 6 12
4 Rod 8 4 8 16
5 Rod 8 5 10 20
6 Staff 12 6 12 24
7 Staff 12 7 14 28
8 Staff 12 8 16 32
9 Staff 12 9 18 36
10 Staff 12 10 20 40
11 Half-Bole 16 11 22 44
12 Half-Bole 16 12 24 48
13 Half-Bole 16 13 26 52
14 Half-Bole 16 14 28 56
15 Half-Bole 16 15 30 60
16 Half-Bole 16 16 32 64
17 Half-Bole 16 16 32 64
18 Half-Bole 16 16 32 64
19 Half-Bole 16 16 32 64
20 Half-Bole 16 16 32 64
21 Bole 20 20 40 80
22 Bole 20 20 40 80
23 Bole 20 20 40 80
24 Bole 20 20 40 80
25 Bole 20 20 40 80
26 Bole 20 20 40 80
27 Bole 20 20 40 80
28 Bole 20 20 40 80
29 Bole 20 20 40 80
30 Bole 20 20 40 80
40 Bole 20 20 40 80
50 Bole 20 20 40 80
jdale:
Looks right on a first glance. I would note that you might want an item that casts a lower level spell than permitted (e.g. a staff of a 5th level spell) because it gets more charges than the lesser item, so it might not be ideal to collapse the tables together as you've done.
Hurin:
This is the sort of amazingly useful chart that would fit right into Treasure Law itself.
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