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[RMU] Charging items

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Thot:
So in essence, is the following table how it is intended?
Re-Charging items               
Level of Item   Type of item   recharging PP per day   Days to recharge   Material Cost of recharge   Market price of recharge
1   Wand   4   1   2   4
2   Wand   4   2   4   8
3   Rod   8   3   6   12
4   Rod   8   4   8   16
5   Rod   8   5   10   20
6   Staff   12   6   12   24
7   Staff   12   7   14   28
8   Staff   12   8   16   32
9   Staff   12   9   18   36
10   Staff   12   10   20   40
11   Half-Bole   16   11   22   44
12   Half-Bole   16   12   24   48
13   Half-Bole   16   13   26   52
14   Half-Bole   16   14   28   56
15   Half-Bole   16   15   30   60
16   Half-Bole   16   16   32   64
17   Half-Bole   16   16   32   64
18   Half-Bole   16   16   32   64
19   Half-Bole   16   16   32   64
20   Half-Bole   16   16   32   64
21   Bole   20   20   40   80
22   Bole   20   20   40   80
23   Bole   20   20   40   80
24   Bole   20   20   40   80
25   Bole   20   20   40   80
26   Bole   20   20   40   80
27   Bole   20   20   40   80
28   Bole   20   20   40   80
29   Bole   20   20   40   80
30   Bole   20   20   40   80
40   Bole   20   20   40   80
50   Bole   20   20   40   80

jdale:
Looks right on a first glance. I would note that you might want an item that casts a lower level spell than permitted (e.g. a staff of a 5th level spell) because it gets more charges than the lesser item, so it might not be ideal to collapse the tables together as you've done.

Hurin:
This is the sort of amazingly useful chart that would fit right into Treasure Law itself.

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