Forum > Rolemaster

[RMU] Charging items

(1/2) > >>

Thot:
The book's text isn't especially clear about this, so I thought I'd ask.

The various Charge spells allow to charge a wand, staff, half-bole or bole.

Now, once I have charged my staff, is it fully charged? Or have I just added 1 charge per 1 use of the Charge spell?

The latter certainly seems more logical to me, because Charge Staff is a 12th level spell, costing 12 power points. If I can  enable the energy to cast, say, 100 Firebolts with 12 pp, that's somewhat mighty powerful, ine essence multiplying the available pp by 50.

But the text tends to point into the "once the spell charges the item fully" camp.

For the developers, what is intended, and for all the fellow players, what would you prefer and why?

rdanhenry:
It is fully charged. Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.

Thot:

--- Quote from: rdanhenry on April 05, 2024, 09:25:46 AM ---[...] Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.

--- End quote ---

Gotcha, I had totally forgotten about that little A in the spell. That way it makes sense. Thanks for the clarification!

Would have been good to include that in a list of magical services somewhere.

Regarding the 48 hours... I read the enchantment rules as requiring some breaks between the "enchantment days", so if I give that to the local alchemist for recharging, it's just 12 days, or am I wrong?

rdanhenry:
Twelve days. There are allowances for breaks, so alchemists can go take care of urgent business elsewhere, shut down when seriously ill, and observe local holy days, but they aren't required.

jdale:
It's covered in the description of charged items in section 3.3.

Navigation

[0] Message Index

[#] Next page

Go to full version