Forum > Echoes of Heaven
Tips for running this campaign
pastorwelby:
As a group of vintage RM2 gamers, we just started this EOH campaign with the teaser. I am GM'ing and I am quite rusty, having not played RM in over ten years. The first session went pretty good, but I wanted to see if there were any caveats or tips to be aware of when run Echoes. I love the story and I think it is a great world so I want to run it the best I possibly can for my players. So, what tips and tricks have you all?
pastorwelby:
I've found some helps on other posts, thanks to all of you who have shared your experiences - it is helpful. I will post any interesting notes from our EOH campaign here in the hopes of helping others. If you have a question for us, I'll gladly take it to our group and get back to you.
E-Warden:
I'm getting ready to start running after not playing RM for over a decade and never GMing. Any pointers would be helpful. Do you have any pointers for a party lacking a healer? I'm afraid they will not survive act III.
Mordrig:
I suggest making the combat fast paced and fun. I have started to do all calculations on a spreadsheet allowing combat to flow quickly and prevent bogging down. The players roll fast, and I give a quick description of the combat keeping them interested. Combat is fast paced and light on rolls so it ends quickly with lots of details. The big complaint I always received when playing any RM types was the ROLL-Master aspect, so I make it with fewer rolls, and more detailed descriptions.
Keep things moving along, but do not force them in any direction, nothing is worse than the GM pushing you in a direction through obvious manipulation. Give free choices that they feel were their decision even if it take you to where you wanted them anyway.
E-Warden:
Thanks for the pointers.
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