Author Topic: M:aFG and HB11  (Read 3032 times)

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Offline Right Wing Wacko

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M:aFG and HB11
« on: January 03, 2009, 12:05:56 PM »
Hey!
 
Should Survival Instinct be modified at all or kept as is? Some creatures still have an impressive DB with this ability...

Should undead take bleeding results at all? (Specifically, the skeleton and zombie)

Thanks!
rww

ps. Also, is it safe to assume that RR vs stuns are still allowed with HB11?
« Last Edit: January 03, 2009, 12:19:38 PM by Right Wing Wacko »
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Offline Rasyr-Mjolnir

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Re: M:aFG and HB11
« Reply #1 on: January 03, 2009, 04:42:04 PM »
No
No
and
Yes

In that order

Offline Right Wing Wacko

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Re: M:aFG and HB11
« Reply #2 on: January 04, 2009, 07:37:56 AM »
Thanks,
Thanks,
and
Thanks!


In that order :D
A military solution isn't the only answer, just one of the better ones.
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Offline Hawkwind

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Re: M:aFG and HB11
« Reply #3 on: January 23, 2009, 09:02:46 PM »
Rasyr, I may be mistaken, but I seem to recall you saying at some point that undead did take bleeding penalties, it just wasn't blood, it was vital essence.

Hawk
 

Offline Thom @ ICE

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Re: M:aFG and HB11
« Reply #4 on: January 23, 2009, 09:35:26 PM »
I believe you are referring to this post....

http://www.ironcrown.com/ICEforums/index.php?topic=6032.0
Email -    Thom@ironcrown.com

Offline Right Wing Wacko

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Re: M:aFG and HB11
« Reply #5 on: January 24, 2009, 07:58:07 AM »
 ???
 :(
 >:(
A military solution isn't the only answer, just one of the better ones.
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Offline Rasyr-Mjolnir

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Re: M:aFG and HB11
« Reply #6 on: January 24, 2009, 08:16:45 AM »
Sorry, I was in a hurry when I answered the first post and had forgotten about my previous posting on the subject (so read "bleeding" solely as "blood loss", and not "continuing damage")

Go with the post linked to by Chosen GM in regards to undead "bleeding".

Offline Right Wing Wacko

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Re: M:aFG and HB11
« Reply #7 on: January 24, 2009, 09:04:54 AM »
Wow... my memory just keeps getting worse... :-[
A military solution isn't the only answer, just one of the better ones.
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"Note #0: A GM has the right to change any rule in a book to fit their game."- markc

Offline jasonbrisbane

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Re: M:aFG and HB11
« Reply #8 on: January 28, 2009, 06:51:19 PM »
Remember that certain Undead have the Talent - Deaths Endurance, which negates all stun, instead of the normal Half Stun (as detailed in Harp Core).

I point this out only as I have been playing Harp since it came out and I only discovered that line in the core book last month... DOH!
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Offline RandalThor

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Re: M:aFG and HB11
« Reply #9 on: January 28, 2009, 09:45:42 PM »
I point this out only as I have been playing Harp since it came out and I only discovered that line in the core book last month... DOH!

DUDE! That is totally something I would pull!! I just like to jump in and game, and have no patience to learn all the "rules."
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.