Author Topic: Clarification: How to handle a caster that can utilize multiple mana sources.  (Read 105 times)

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Offline Terraph

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If a caster can utilize both Personal and Fixed mana, how does one figure the recovery times?

Obviously the power source is chosen at the time of casting, and this will control the casting times, but they differ in PP recovery times.

Assuming the caster uses both types before a rest, what is the PP recovery rate?
- Do the points spent have to be tracked separately (something I’m hoping to avoid)?
- If so, which points are recovered first?
- Could a caster draw from multiple sources fore a single spell?

It has been suggested by my players that I just average the recovery time, but this seems to nerf the ability, somewhat, and demands a cost reduction on buying sources past the first one to compensate.  On top of that I don’t think it makes logical sense, which is AS important to me as simplicity.

Anyone have experience or suggestions?

(And please don’t come at me with things like “I just don’t/won’t allow it”.  It’s a unique and fun addition to spell casting, and I’ve already decided I WANT to allow it.

Thanks!

Offline netbat

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This is the problem with using PP as both mana and the bodies ability to use mana. I think the rules hint at only using one type of mana in most cases, but if you are going to use two I think you have to at least keep track of how many PP are spent of each type. I would recover the fixed first, since in theory you still have those "mana points" in your personal battery, you just can't use them since your body can't handle it.

I guess you could use multiple sources in a single spell, but I would require the longest casting time of the sources used. Not sure it would make sense to do so but it could work.

I will note that by adding the tap personal mana or granted mana you lose the advantage of not detecting as magic with the spell or sense.
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Offline Progbaby

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Hmmm...
I'd say that you couldn't use more than a single source for a single spell.
Given that tapping personal mana negates one of the advantages of tapping fixed or ambient mana (not bering detectable by magic unless you are currently casting a spell) I'd go ahead and let the player use the better recovery rate. After all they did pay the DPs to get the second source (so min. of 3/8 of a level). Otherwise a second mana source has very little to no value over tap personal mana.

Offline netbat

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Given that tapping personal mana negates one of the advantages of tapping fixed or ambient mana (not bering detectable by magic unless you are currently casting a spell) I'd go ahead and let the player use the better recovery rate. After all they did pay the DPs to get the second source (so min. of 3/8 of a level). Otherwise a second mana source has very little to no value over tap personal mana.

I don't know, 15DP is kind of cheap for double the recovery rate and reducing/eliminating the recovery effects of dead zones. Adding tap personal to one of the others is even cheaper for what is essentially a conditional application of greater eloquence worth 40DP for the benefits of casting time on spells less than 10pp and worth even more on higher pp spells.
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Offline Progbaby

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I don't know, 15DP is kind of cheap for double the recovery rate and reducing/eliminating the recovery effects of dead zones. Adding tap personal to one of the others is even cheaper for what is essentially a conditional application of greater eloquence worth 40DP for the benefits of casting time on spells less than 10pp and worth even more on higher pp spells.

Eliminating the recovery effects of dead zones is ribbon ability, unless such zones are common in your campaign worlds. 15DP is reasonable for double recovery, as it doesn't change the downtime of the party. everyone else needs 8 hours. Without a more tangible benefit no character would take it in my campaign setting.

Offline Zhaleskra

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Rather than choosing the mana source at time of casting, I would have a character with multiple Tap <whatever> Mana talents choose which kind of mana they were using each day, and no switching once the decision has been made for the day. Keep in mind that it is expensive to learn multiple types of mana tapping, as you only get one for free. Keep in mind that Granted and Personal are pretty much the same except that the former can be denied if the gods or just the multiverse are mad at you.
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