First, updates to Pallets:
Payload PalletsPayload pallets can carry nearly anything, though weapons & auxiliary systems are most common. In order to be made into a payload, the system cannot exceed the mark #, mass limit, or load volume, of the pallet. There are two types of Payload Pallets, internal and external. External Pallets are covered in the core rules. Internal Pallets take up additional volume and mass, see the chart below.
Load Volume is the volume of the load which can be placed on the Pallet. Likewise, load mass is the mass of the load which can be placed on the pallet. Unless the payload pallet is internal, this does not affect the volume total of the vessel. A pallet can carry a load mass/volume that is lower then it's rating, and may carry multiple systems so long as the total does not exceed the pallets rating.
| Compact | Small | Medium | Large | Ultra Large |
Payload Pallet (Internal) | 1.1 | 2.2 | 3.3 | 4.4 | 5.5 |
Payload Pallet Volume (Internal) | 3.3 | 6.6 | 9.9 | 13.2 | 16.5 |
Load Volume | 3 | 6 | 9 | 12 | 15 |
Load Mass | 1 | 2 | 3 | 4 | 5 |
Any craft flying with loaded external pallets has the Exposed Weapons Flaw. The malfunction applies only to palletized systems (GM should roll for each pallet). The credit reduction only applies to the cost of the payload.
Any systems included in a payload that have a power requirement must either receive the power from the vessel or an internal supply. An integral power supply counts against the volume and mass of the payload.
Some systems may require more volume or mass then a pallet can provide. If this is the case, there are Payload Modules.
Payload ModulesSince the pallets don’t scale up easily, I’m employing a new system that I’m calling Payload Modules, these can carry anything. A module can even out mass the ship it’s attached to, so long as the vessels drive system and the attachment point can handle the mass.
(While thinking about this, I realized that it is a very flexible system, a ship can be composed entirely of modules, like the ISS or even the Apollo spacecraft. It also finds application as trailers used by semis, the mobile shops used in the army, and many other uses.)
A note about Module Mass & Volume, a vessels drive system must be able to handle the Mass of the module, therefore, the Mass is calculated into the vessels Mass limit. The Volume only needs to be calculated in if the Vessel is intended to carry the Module internally.
Standard Payload Modules:
Modules are rated by mark numbers, which also determine the mass and volume limits of the module. There are two parts to this arrangement: The Module and the Mount. Modules are assumed to have a mount built in. In the standard module scenario, A module cannot be the base of another module where maneuvering stresses are placed on the mounts.
Module: Mass = mk# x 10, Volume = mk# x 30
Mount: Mass = mk# x .2, vol = mk# x .6
Vehicle Totals:
The mounts Volume & Mass are added into the vessels total. As mentioned above, only the Mass of a module must be added into the vessels total, unless the mount is an internal structure. Such as the medical bay on the Serenity, cargo containers stored in a hangars overhead (yes, they do that, during ww2 aircraft that were not airworthy were stored this way, freeing room in the hangar bay). If the vessel is planning on carrying modules that require an appreciable amount of power (EW, hangars, medical, whatever), either the ship should have the power reserves to run the module or the module should provide it's own power.
Modules:
A module is designed like any vessel, except in most cases propulsion is provided, in some cases power and other necessities may be provided also. It is strongly suggested that a module provide any power that it requires or that another module for that purpose be designed
Example: Electronic maintenance trailers used by the army do not have integral power, they depend on generators. One generator is capable of running more then 3 trailers, and would be considered a module by its self in this system.OK, that's the basics, I've got a few more options that make the system more... interesting; but also add realism and versatility. I'll cover those later.
For reference, a mk2 module is a 3 meter cube, two of which are roughly equivalent to a a 1 TFU cargo container.