And i think Herbalism and Flora Lore make sense. One is a knowledge of healing plants, the ther of plants in an area, growing, harvesting, collecting seeds, etc. IMO, Use4 and Prepare Herbs is redundant, since Herbalism should cover it.
yet in someones game, they may have people who work preparing herbs but have no real idea how to find them or what they even do, sort of like an assembly job at a factory. Insert tab Z into slot Q. This is a very industrialized aproach, which makes sense, but rather turns me off.
Is it really so difficult to pick and ignore skills? I prefer a large list of skills and toss out what I dont like. Stun Removal is gone from my game, but Stun Mnv'ing remains(negates mnv penalty by 1 per rank in skill, no stat mods). I think it's cool we can have this discussion over what skills are most vital, what are redundant or useless, etc. Flexibility is the hall mark of RM. The choices built should make creating the game you want easier.
At our game table there is a long running joke about the most efficacious skill: it's BATTLE AXE. When faced with a situation that needs resolving, someone will typically blurt out "use your battle axe skill." or just "battle axe." The more absurd the use of violence would be ina stiuation, the funnier the moment. Kinda like ending every sentence..."in bed."