..and we've derailed..
Screeeech! Wail! CRASH!!
OK - but with a cost of 20+ per rank in spells, and a similarly heinous cost for PPDev, a fighter will be investing somewhere between 33% and 50% MORE than a rogue for the same magical capabilities. Technically, the CAN learn these skills, but it is irrational to do so. (Their other magical costs are also increased). However their weapon costs are NOT significantly lower, and most of their non-core costs (subterfuge, outdoor, athletic, influence) are higher than a rogue.
I didn't say it was the optimal choice for cost, though there are a few things that fighters get (everyman skills and such) that rogues don't, but yeah, if you are going completely by costs, the rogue is the way to go*. For me it is also an aesthetic choice: when I hear "rogue" I hear someone who is a fighter/thief, and while I like the sneakiness that is a thief, I don't like the idea that my character is a, well,
thief. When I hear fighter, I hear a guy who is trained in the way of combat and can (I assume) defend himself well in such circumstance, with a variety of weapons - though he will likely be much better at a couple of specific weapons. So, it is a flavor thing, for me. I don't play these games for the crunch/math, I play them for flavor and feel and make my choices accordingly, even if that means it isn't the best choice mathematically.
*Plus, if you are sneaky (and I can be at times) and go with the urban man form RMFRP, you get 2 ranks in a spell list, as well as 2 ranks in a power awareness skill. While you don't get anything in PP development, you can get a TP that gives that to you, or just suck up the cost - all you need are 2-3 ranks and you are good to go to cast your 1st & 2nd level spells. (Which if you look at the open mentalism list of Anticipations, you get: 1) Anticipate Missile, & 2) Anticipate Blow, both of which are instantaneous casting spells that give you a +50 DB (missile/melee respectively). Also, Cloaking (also open mentalism) gives you 1) Blur (-10 to all attacks against you), & 2) Cloaking (-25 to -75! to stalking/hiding maneuvers - I used that one to sneak up on some orcs in their own caves). Just a few examples of some low-level spells that can really make your fighter stand out and not just be a simple sword slinger, while still retaining all that is to be a fighter.
Back OT: Those that I gave are what I have usually played/steered to in the past. As I am now, I have been wanting to play the following (in order of desire, and all HIGH level, 50+):
1.
Armsmaster - I have an idea of a high level Armsmaster posing as a lower level fighter in order to infiltrate and them take over the Ahrenreth backed city-state of Ardania (central east Emer) and truly make it a good nation/force.
2.
Magician/Wizard - I have a literary character that I have been working on using this template that I really need to get back to working on...........so many ideas, so little
time brains.
3.
Warrior Monk/Monk - I have just always liked
Kung-Fu (the TV show) and martial arts in general.