Official ICE Forums
Systems & Settings => Rolemaster => Topic started by: Tim Honeysett on March 14, 2017, 09:05:33 AM
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Hi, I am about to start a campaign using Rolemaster standard rules, are there any rules for running large scale warfare and in what book?
Thanks
Tim
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War Law
To Waaaaaarrr!
It was a boxed set of large scale unit combat rules for RM2, actually. Easily used in an RMSS game. I did so not long ago for a siege scenario.
Only problem, it might be hard to find legitimately . I see there are a few to be had through Amazon for a steep price.
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Be warned: some of the rules in War Law were very complicated. This is Rolemaster after all lol! On the other hand, if you are a war game enthusiast like me, or just didn't mind a lot of detail, it was awesome.
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Thanks, I will try and track down a copy.
Tim
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In the absence of a massive warfare ruleset, I treat each 'army' as a character, and hit points taken from the base attack are injured casualties, while hits taken from crits are KIA's. And criticals get interpreted vaguely. Like a broken leg is loss of cavalry mounts, or a head wound is a direct attack on officers.
And then I will sometimes just make it all up to fit the narrative I am looking to tell.
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We made a conversion of RM2 stats to Warhammer Fantasy Battle and it worked out pretty good!
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In the absence of a massive warfare ruleset, I treat each 'army' as a character, and hit points taken from the base attack are injured casualties, while hits taken from crits are KIA's. And criticals get interpreted vaguely. Like a broken leg is loss of cavalry mounts, or a head wound is a direct attack on officers.
And then I will sometimes just make it all up to fit the narrative I am looking to tell.
cool! for smaller battles of a dozen or maybe up to 20 i use super fast combat.
i have warlaw too but have never needed to use it for large scale combats.
i used war machine from D&D campaign rules and it worked pretty well.
there is a cool battle encounter table i have used before. simulates the chaos of a large battle where your opponent is constantly changing and u get a chance to take on a certain or commander or standard bearer or whatever, its cool as.
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In the absence of a massive warfare ruleset, I treat each 'army' as a character, and hit points taken from the base attack are injured casualties, while hits taken from crits are KIA's. And criticals get interpreted vaguely. Like a broken leg is loss of cavalry mounts, or a head wound is a direct attack on officers.
And then I will sometimes just make it all up to fit the narrative I am looking to tell.
cool! for smaller battles of a dozen or maybe up to 20 i use super fast combat.
i have warlaw too but have never needed to use it for large scale combats.
i used war machine from D&D campaign rules and it worked pretty well. it gives u % of casualties per force. Those unfamiliar with it you have a Battle Rating for each smaller force in your army of 20+. they get modifiers for training, mounted, missile, magical etc. its pretty simple compared to warlaw so i guess thats why i went that way and blended some elements of the two togther.
there is a cool battle encounter table i have used before. simulates the chaos of a large battle where your opponent is constantly changing and u get a chance to take on a certain or commander or standard bearer or whatever, its cool as.