I went ahead and put "flavor text" on a whole deck of playing cards mocking the slow initiatives and having the higher ones with comical battle cries. hehe. :)
I decided that using a whole deck was better, since I will be dealing out initiative cards every round (I won't have to shuffle as much).
I was also thinking that for those instances when there is a tie (two people get the same card initiative, Queen of Hearts, Queen of Spades, etc.) that ties would be broken using the highest Quickness Stat Bonus. If the Quickness Stat Bonuses are tied, then do a similar comparison of the Insight Stat Bonuses. If those are tied (very unlikely) then have a dice roll off to see who goes first.
Or use the Bridge (I think?) precedence order of:
SPADES >> beats >> HEARTS >> beats >> DIAMONDS >> beats >> CLUBS
Initiative | Action |
0 - 5 | Don't draw a card |
6 - 10 | Draw two cards, use the lower one |
11-15 | Draw one card |
16-20 | Draw a card. You may redraw, but you must use the 2nd card |
21+ | Draw two cards, use the higher one. |