TL-DR: As I have a habit of typing a lot of detail to support my statement... We've never had a problem with "Too Few DP - Too Many Skills" going all the way back to 1989. We don't give freebie DP, free skills or skills ranks (Unless it's a reward from a Background Option Table.)
I started playing RM2 back in 89. In all the years (decades), we've never had an issue with too few DP or too many skills to choose from. The skills are all optional whether you use extra Companions or not. Even sticking with the core rules and no Companions at all, the skills are optional. The players can buy as many or as few extra skills as they want to flesh out their character. I can say without fear of contradiction, no player I've gamed with has taken Hygiene, Midwifery, or even Donning/Doffing Armour and, as I have all of the RM2 books and I allow every skill offered, the list of "Never Purchased Skills" goes on: Astral Projection, Blind Fighting - Smell, Weapon Buguei, Calisthenics, Portaging, Jesting, Melee Scuffle...
If the skills were not optional and every PC had to buy every skill, then yeah, it's absurd. What I love about RM2 is that there is a skill for this or that and if you don't have it, you can try at a penalty (save for the few skills listed where one cannot make an attempt without having at least one rank in the skill.) If one of the players buys a skill that seems odd or out of place, I try to create situations where the PC can use that skill. Some examples are Architecture, Engineering, Animal Husbandry, Singing, Poetic Improvisation, Public Speaking. I've had players buy those skills, so I found ways to work them into the game.
I can say that I once rolled up the most mediocre, so-average-he-ruined-the-average, PC and I was still able to make a viable PC who is still in use today. He's an NPC now as I don't get to game as often as I GM. He is a Professional Profession and I made him a Blacksmith archetype. The two highest stats were the Prime Reqs which became automatic 90's and all the other skills were in the low 80's and less. He had 31 DP (7+6+6+6+6) to spend so I focused on the skills that would make him a good blacksmith. Weapon of choice was a hammer, good CO to have some lasting power in a battle, Stunned Maneuver, Body Dev, Maneuver in Soft Leather, and a host of skills I thought a Blacksmith would/should have, Basic math, Advanced Math, Weapon Eval, Armour Eval. etc. Even with 31DP, I had DP leftover at each level and I was looking for "filler skills" to buy just to use up the leftover points.
* - I just looked through all of the PCs I have (I hold onto the players' PCs so they don't get lost in between games. Sadly, it's happened a couple of times). I have 20+ character sheets. One players has 44 DP and another has 42 DP. The lowest is not my Blacksmith, but a PC with only 29 DP. The rest are in the 35-39 DP range. 35 being a pretty popular number it seems with 5 PCs at 35 DP. Some have Skills that go onto a second character sheet because they have so many skills. others have about half a page of skills. Some went focused on their profession, others went all "Be Prepared."