Is this the same combat system that was in the Combat Companion? If so, I'm going to toss that section right out the window.
No, not really. It is heavily based on the RMX combat tables (same table names, same attack tables, basically). The attack tables will have an additional column for Scale armor (i.e. the columns are None, Soft Leather, Reinforced Leather, Chain, Scale, & Plate (like the tables found in HARPer's Bazaar #11)). However, one of the things being
considered is altering them so that the damages follow a more linear progression (i.e. crits start sooner on lower Armors, but plain hit damage starts sooner on the higher armors) which is one of features from the Combat Companion system.
The armor rules are simplified, and are designed for use WITH the attack tables. You have the armor for each type which covers check, back, abdomen, and groin. You can add helm, pauldrons, bracers, and greaves. Each of these items adds to your DB. For example, Plate armor with a metal helm, pauldron, bracers, and greaves with provide you with a total of +16 to your DB (of course, you also have to deal with maneuver penalties, a quickness penalty, etc..)
Helms can be soft leather, reinforced leather, or metal
Pauldrons can be reinforced leather or metal
Bracers and Greaves can be leather, reinforced leather, or metal
In addition to small DB modifiers, these pieces can also affect critical results to some minor degree.
For the critical tables, they will be like those found in RMX, though we will be adding a column for MA Strikes (Unbalancing for Sweeps, and Grappling for those MA styles).
Yes, RMC Cyradon will have Combat Styles - and all of these styles are already pre-made and priced (they have their own DP Cost table). Some of them get special maneuvers, some do not.
Note: The armor and combat rules for RMC Cyradon are for each other. i.e. If you change to using the Combat Companion tables, you will need to change to the Combat Companion armor rules. If you decide to change to the Arms Law combat tables, you should use the AT system found in Arms Law.
To whet your appetite a bit more... I have attached 3 images below. They are as follows:
1) Generic Mage Folio - Shows the Spell Lists available as Base Lists to a generic Mage (i.e. he does not belong to a specific guild organization, casting tradition or racial group (yes, some Folios can be racially based, for example, the only Gryphons can get access to the Usirae Folio)
2) Generic Mentat
3) Cealla Folio -- This folio is available to only those of the Cealla casting tradition (which requires casters to collect and keep a bag of spell components (casting can be done without the components, but it costs more PP) chosen (IIRC) for their hue or color.
As you can see, the Folios can have spell lists from other realms in them. There are 7 other sets of Folios for the Mage & Mentant in the Magic chapter, basically giving you a choice of 9 different Mages or 9 different Mentats.
Granted, other choices made will limit which Folios you can use. For example, if you decide to play a Nagazi, your choices are the Default/Generic Folio and the Nagazi Folio.
If you play a Human, you can choose the Generic, the Drei, the Cealla (which would be rare, since it is Sithi mostly), or the Mage's Guild Folios
And all this was done to make it possible for a RMC Cyradon game to have close to the same feel as a HARP Cyradon game.
As I have always said, the rules should be changed to reflect the setting, the seetting should not be changed to reflect the rules.
RMC Cyradon is an example of this axiom.