Not quite there yet with a new version...
Incorporating the Semi Telepath involves a new Form, combining this new code with some old code in order to avoid double code, new datasheet functionality, new ways of calculating skill costs, and a few other things. I?m on it though;-)
There is no total weight calculation on Equipment. The player must handle this manually.
Adding functionality for this will again add complexity, so I?ll have to think about this.
Similar thing for adding several identical items. The problem arises with regards to weight and cost per piece or for all carried pieces. Throwing in a calculation for total carried weight will complicate things further, since the player may carry e.g. half of the power cells listed in one row on the sheet.
One thought is to add two columns to the right, where you type number of items carried, and it gives you the weight for those items.
If so, the columns will be : Name, Weight (one item), Cost (one item), Number of items owned, Description, Type, Number of items carried, Weight of carried items.
The order of the columns may be played around with.
Another idea for equipment is to do a total calculation of items bought so that the player can deduct from cash holdings. This will probably not be an automatic deduction, for a number of reasons.
Weapons skills and equipment
At the moment, you may only add weapon categories as skill, not individual weapons. I have actually not thought too much on this issue, so I guess I have been happy with the idea that you have at least one of each weapon that you have a skill in.
This can be changed, so that actual weapons show up as skills, but I think I?ll leave it for now. An interim fix can be to allow adding a weapon purely as a skill form the Equipment Form.
Skills with cost 1\2\2 is a bug and will be fixed (skills with cost 1\2\* works though).
-Terry