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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 04, 2024, 03:08:28 PM »
I'll end my part in this AI discussion. You'll find enough publications online regarding AI image generation if you truly want to learn, I know as I've had a particular interest in the subject, ever since these generators first surfaced.
I understand how it works. Because I don't agree with you on aspects of it doesn't mean I need to 'learn' more. More likely it means you need to learn that your point of view isn't 'reality'.
This just proves how off track you are regarding the subject.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 04, 2024, 01:31:14 PM »
I'll end my part in this AI discussion. You'll find enough publications online regarding AI image generation if you truly want to learn, I know as I've had a particular interest in the subject, ever since these generators first surfaced.
I understand how it works. Because I don't agree with you on aspects of it doesn't mean I need to 'learn' more. More likely it means you need to learn that your point of view isn't 'reality'.
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RMC/RM2 / Re: Question about Flying spell
« Last post by MisterK on May 04, 2024, 01:24:04 PM »
I have never thought about the need of acrobatics for flying. Do you ask for acrobatics rolls on basic flying or only if the target is trying a complex maneuver when flying, like attacking?
I have always thought that basic magical flight is easily controllable.
I would say basic magical flight (i.e. flying in a fairly straight line under decent conditions) requires a bit of practice, like learning to ride a bicycle. After all, you are moving by force of intent, not by muscle power.
On the other hand, flying in combat conditions would require a dedicated combat style. And flying in poor weather would certainly require some kind of manoeuver roll, and unless you have a Flying skill, Acrobatics is as good a candidate as any.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 04, 2024, 01:04:18 PM »
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
I don't agree. Firstly, the person plugging the information into the AI program is still looking for something. They still have some inspiration they've going for. So far as 'copy/cut/paste' I think you're splitting hairs. Like I said, artists copy each others style all the time. It's why there's 'Impressionism' and not just 'Monet'. In the theoretical sense they are copying/cuting/pasting like work.. or pixels. Their just doing it using physical media. We could say digital art created by a human is doing what you claim AI art is doing.
The person looking to generate something is programming the AI generator with the input used. You do not have to agree with any of it, that is your choice, but I'm telling you how it is in reality.
Maybe it's just your reality. Or maybe you misunderstood. What I disagree with is that: We aren't talking about inspiration. Without the inspiration of the user providing, well, inspiration (parameters) to the AI it would be creating entirely random results at best. Currently, without that input, obviously nothing is produced.

Quote
Unless the fictional artist is copy pasting parts of other artists works into a new creation, there is no similarity between a human and an AI generator
Again, I disagree. It many cases the only major difference between original and derivative art is the fact that the person largely copied by hand rather than cut and paste.

I'll end my part in this AI discussion. You'll find enough publications online regarding AI image generation if you truly want to learn, I know as I've had a particular interest in the subject, ever since these generators first surfaced.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 04, 2024, 12:48:47 PM »
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
I don't agree. Firstly, the person plugging the information into the AI program is still looking for something. They still have some inspiration they've going for. So far as 'copy/cut/paste' I think you're splitting hairs. Like I said, artists copy each others style all the time. It's why there's 'Impressionism' and not just 'Monet'. In the theoretical sense they are copying/cuting/pasting like work.. or pixels. Their just doing it using physical media. We could say digital art created by a human is doing what you claim AI art is doing.
The person looking to generate something is programming the AI generator with the input used. You do not have to agree with any of it, that is your choice, but I'm telling you how it is in reality.
Maybe it's just your reality. Or maybe you misunderstood. What I disagree with is that: We aren't talking about inspiration. Without the inspiration of the user providing, well, inspiration (parameters) to the AI it would be creating entirely random results at best. Currently, without that input, obviously nothing is produced.

Quote
Unless the fictional artist is copy pasting parts of other artists works into a new creation, there is no similarity between a human and an AI generator
Again, I disagree. It many cases the only major difference between original and derivative art is the fact that the person largely copied by hand rather than cut and paste.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 04, 2024, 12:31:04 PM »
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
I don't agree. Firstly, the person plugging the information into the AI program is still looking for something. They still have some inspiration they've going for. So far as 'copy/cut/paste' I think you're splitting hairs. Like I said, artists copy each others style all the time. It's why there's 'Impressionism' and not just 'Monet'. In the theoretical sense they are copying/cuting/pasting like work.. or pixels. Their just doing it using physical media. We could say digital art created by a human is doing what you claim AI art is doing.
The person looking to generate something is programming the AI generator with the input used. You do not have to agree with any of it, that is your choice, but I'm telling you how it is in reality.

Unless the fictional artist is copy pasting parts of other artists works into a new creation, there is no similarity between a human and an AI generator
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 04, 2024, 12:23:22 PM »
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
I don't agree. Firstly, the person plugging the information into the AI program is still looking for something. They still have some inspiration they've going for. So far as 'copy/cut/paste' I think you're splitting hairs. Like I said, artists copy each others style all the time. It's why there's 'Impressionism' and not just 'Monet'. In the theoretical sense they are copying/cuting/pasting like work.. or pixels. Their just doing it using physical media. We could say digital art created by a human is doing what you claim AI art is doing.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 04, 2024, 12:17:15 PM »
Now on the other hand, I don't like where this is going. Because derivative work (of any kind - physical, technical, artistic, social...) has the capability to supplant a very large portion of the workforce. I would have no issue with it if we globally had a society where redistribution was a thing, but we don't. Being barred from gainful employment because there is someone, somewhere, that can do the same for one tenth of the wages is bad enough. But being barred from gainful employment because what you are doing is, not obsolete (it is still valuable since it is still in demand), but brought down to the initial cost of acquisition. AIs and robots are the ideal slaves: you buy them once, and then they have a marginal upkeep cost until you decide to upgrade. As long as we, as a society, don't have a solution for all those who will be put out of work, and merely shrug them off by saying "they can just find another job", we will have a major social problem with AI.
This is one of two pieces of the problem that I partially agree with, but have my doubts it'll really become a problem for professional artists. The digital camera is almost comparable to what AI art is doing.

When digital cameras came out, and as cell phone cameras have improved, people have expressed concern that photographers would be put out of a job. They contended that, now that anyone with a cell phone (let alone a digital cameras of various capabilities) was going to be able to magically take just as good of photographs as professionals. A portion of the argument comes from the removal of the investment into film and film development. I took 10,000+ photos during a month long trip to the UK using the first Digital SLR camera. Today it would have cost me around $3750 to develop that much film. But all it cost me was my own time sifting through them and less time tweaking the good ones I wanted to keep with Photoshop (another thing some expressed the same concern over). I got a lot of really cool shots. I got way, way, way more that were not. The average person out there would think I have a lot of camera gear, but compared to a pro I do not. Yet, I'd likely be put in the 'amateur' category (probably even the lower half of that) and I'm not replacing a professional photographer anytime soon.

I've seen people state that they think AI art has no 'soul' as their argument. But that's just a sliding scale of what you think does. I could just as easily say that a print of a painting has no soul. That Parkinson's 'The North Watch' (probably one of my favorite fantasy pieces) doesn't inspire or move me because what I have was pumped out of a printer and not hand painted. Here's where the real money aspect comes into it if you ask me. We could then argue that only the rich have the ability to possess (buy) art with a 'soul'. Cause I'm sure even when Keith was alive I'd have to have paid $5,000 or more to buy that painting. So I don't swallow the 'soul' thing either. Those who make that claim need to prove to me that they can reliably tell the difference between human and AI created art. As soon as they say 'There! That piece speaks to me! It has a soul' about an AI piece they've proven to me they're full of crap.

AI doesn't remove the creative process at this point either. You don't just plug in a few words and get exactly what you want. I've played with AI art and you typically have to work at getting what you've envisioned, going through many iterations, tweaking it over and over, if you don't want mediocre results of if you want as close to what you envisioned as possible. In my view, one of the valid criticisms is that AI removes is the actual skill of physically drawing or painting. But, as I've said before, couldn't I say that about digital art created by a human to some degree? Couldn't I say that about post production photography programs like Photoshop? Couldn't I say that Hollywood 'rebooting' movies over and over is taking jobs away from writers?

I think AI art is more dangerous to beginner graphic designers that are coming up with logo's and non-artistic pieces. I mentioned over on Board Game Geek that I couldn't care less that Terraforming Mars used AI art for the cards in the game. I don't need a Mona Lisa on every piece of paper, I just need a halfway decent graphic representation. Now, the game Inis, I think they were going for true artistic value (Jim Fitzpatrick created that art) and it's one of the things that got me to buy the game. So using AI didn't stop me from buying Terraforming Mars, however a talented artist is part of what prompted me to buy Inis. So, a point I've made on other AI discussions (more on the writing side) is that it's going to impact people who aren't skilled far more. Is that bad? Eh... debatable. It means they have to learn and grow more in their medium, but wasn't that already true if they want to be dubbed a 'professional' artist or writer?

My concern with AI art isn't that it's scraping whatever database of art it's been fed to create new art and the, claimed, legal implications of that, it's that too many people (from the general population) may not place enough value in creativity of truly talented artist for them to be able to make a living at it. It's not that the process has become cheaper, it's that there were too many people who weren't willing to pay for it in the first place. But even then, isn't there a danger that the less wealthy you are the less access you have to purchasing that art? I can say I'm okay with not being able to buy original paintings because I can buy prints, but there are those out there who don't even have the spare money to buy prints.

In the end, I don't see AI art replacing talented artists so long as there exist people who appreciate their efforts and not just 'Oh pretty colors!'
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by rdanhenry on May 04, 2024, 11:57:48 AM »
That'll give you an ordinary sword that springs out of the hilt, a far cry from a superweapon meant to make melee viable in a world with plasma repeater rifles. That's why I asked what you actually wanted it to achieve. If you want some of the "cuts everything" feel of a lightsaber, add Doorcleaver, Shield Breaker, and Armor Breaker. Maybe Weapon Breaker, but since lightsabers generally would be meleeing another force weapon, they are really noted for cleaving weapons.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 04, 2024, 11:44:49 AM »
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
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