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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on Today at 02:52:58 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

There are very few artists selling things above 20k.   

That was kind of the point.

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I think Angus McBride would have failed to hit that target.  And he definitely would not have got there if he could not make money doing books.   

Yes. But we don't want Angus McBride, we want art that looks as if he made it.

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You may be right, but you better hope you are not.

There is nothing stopping machines and robots from doing all the labour in the world in a few years.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on Today at 02:50:30 PM »
So create a sword that does lots of heat damage.  Then fuse that with a changing item - a sword hilt.
[...]

A fascinating idea! Thank you, I'll have to think about the details.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on Today at 02:49:35 PM »
[...]something equivalent to the old Space Master "power sword", [...]

Well, that's what a lightsaber is, isn't it?
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by rdanhenry on Today at 02:05:57 PM »
What effect do you actually want to get with it. If it is going to be something equivalent to the old Space Master "power sword", that's a very powerful weapon that is going to be hard to balance. If you just want it to act like an Arming Sword with alternative crit type, that's going to be much different.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on Today at 01:01:05 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

There are very few artists selling things above 20k.   I think Angus McBride would have failed to hit that target.  And he definitely would not have got there if he could not make money doing books.   

You may be right, but you better hope you are not.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by nash on Today at 12:19:18 PM »
So create a sword that does lots of heat damage.  Then fuse that with a changing item - a sword hilt.

Tapping the button causes it to change forms. 

Have to go through the mechanics specifically, but that gives you the mechanisms, and the rest is just flavour.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 12:11:19 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

I'll log that under "biased predictions"
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on Today at 12:06:53 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 12:02:15 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.
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Rolemaster / [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on Today at 11:58:32 AM »
Yes, you read that right. It's not supposed a tech gadget, of course, but a magical item. A sword hilt that can be turned on by an attuned character (or whoever is holding it?) to create blade of solid light just as we know it. The exact optics may vary.

The base spell for this would obviously have to be researched (i.e., made up), but what existing spell list should this spell be added to? I cannot find any spell that would fit it at least remotely. Level of the spell may vary depending on damage.

I see it as a Constant enchantment, cast twice per day to make this thing able to be switched on and off. Standard rules apply, right?
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