First I would like to say, that I look forward to to see what you create and how it meshes with the rules.
Probabily bad
IMO you have to be careful with fatigue as you have it above you are barrowing in the beginning of combat to get a better hit and hoping you do not reach a point when the negatives will affect you.
IMO it might be realistic but how realistic will it be?
Realism isn't the ultimate goal of this HR. Dynamism and dynamics. That's all.
So you can use up the maximu FP to gain a OB advantage. OK. No problem.
But if someone else will use FP to gain a OB against you (remember that FP can be declared before rolling, a surprise), you will use some FP to increas your DB... and you will start fatiguing... and gain a malus.
1) ie will you take into account different weapons requiring different amounts of fatigue to wield them every round? ie you should be able to wield a dagger longer than a 2H sword or a war ax [weapon from the guild companion article The Weapons of Novi].
No. Of course not. I don't mind it.
2) Will body type be taken into account?
Can you explain?
3) The use of adrenals will cost fatigue but should each skill be different?
No. Even here it's not the goal of the rules to complicate the matter.
4) And the big one how do you increase your fatigue levels?
If I read you correctly:
You can increase FP like a skill, like Body Development. If you can increase Hits you can sure increase FP.
5) Do you need to use another system besides the adrenal skill system?
No. Why?
6) Are you using the combat companion? martial arts companion? or base system?
Base system. Sorry, but the various CC (imho) adds not much to the mechanics. Only various methods to adding OB.
providence13,
I want to simplify combat and removing the % activity round and many others quirks (like facing, etc).
I don't like the round mechanics where actions are declared in advance. I like declaration "on the fly", for various reasons (don't last my short memory
).
You can use whatever method to compute FP. You can even declare that FP are 1/3 (or 1/2) of Body Development and that's fine.
Or you can use the base formula.
The bonus gained by FP (if an higer FP count is used) can be on a 1/+1 base. Not a problem.
If all participants to a combat keep the same FP ratio it's ok.
About the % activity as an expression of fatigue I not agree.
I can stand firm under the sun with my AT20 and using 20FP
(done that in the last battle).
Activity is only an indication of how much you have done, not how you have done it.
A long (tedious) example, to explain what I'm trying to say:
Two boxer (or swordsman or poleaxeman, whatever).
They are sparring, friendly. The blows aren't meant to injure, wound or main.
Fatigue expenditure: Medium
The some two are in a tournament, where the KO wins. Quickness and dodging are fatiguing as are forceful blows. Fatigue conservation is the key.
You can't allow yourself to remain exausted. Any burst of strength must be used in the "sure to hit" blow.
Fatigue expenditure: High
The some two, in a real combat (to death or not). Quickness and dodging are essential. You must win. When you strike you MUST hit.
Different techniques should be used to exhaust opponent before youself.
Fatigue expenditure: Maximum
All this to say that a combat that will last for... 3 rounds, will be very different in Fatigue expenditure based on HOW you will fight.