Thanks for the welcome.
KOTDT has the guys playing Hackmaster, which is published by the same company that does Kingdoms of Kalamar, but is separate. The original Kalamar boxed set was system neutral, and did not include any rules at all. It was all setting, with descriptions of the races, countries, dieties, religions, etc. You had to select a rules system to use with it, though of course since AD&D at the time had the largest player base, you could see how some of it was written toward that structure.
Even the D20 version of the Kalamar setting book, which I have seen, has basically no rules in it, as it is just the old boxed set text put in a prettier package. Can't speak to the other current Kalamar products, though, as I haven't seen them.
I was just wondering if someone has come up with culture descriptions (adolescent skill development, "racial" skill bonuses, etc.) that are appropriate for the various Kalamar cultures, and stuff like that. This is really tacking RM onto the setting, rather than any kind of conversion.