Symbolic Ways (Improved)1.Analyze Symbol (includes Detect)
2.Spell Prime (natural start for holding spells)
3.Unsymbol I (same)
4.Symbol Extension increase radius of symbol use/detection
5.Symbol I (same)
6.Unsymbol II (keep Unsymbol before Symbol progression)
7.Symbol II (same)
8.Unsymbol III (keep natural progression of Un/Symbol)
9.Symbol III (same)
10.Analyze Symbol True (same)
11.Unsymbol V (keep natural progression; 1 lvl later)
12.Symbol V (keep natural progression of Un/Symbol)
13.Preserve Edifice
14.Unsymbol VIII (keep progression of Un/Symbol)
15.Symbol VIII (was lvl 17!)
16.Unsymbol X (was lvl 18!)
17.Symbol X (was lvl 20!)
18.Preserve Edifice II (replaces Unsymbol X)
19.Unsymbol XV (slows down progression)
20.Symbol XV (lvl 20 was mx! Why no casting of higher?)
25.Lord Research (same and used for creating magic items)
30.Lord Unsymbol (Caster may Unsymbol a Symol => his lvl)
50.Lord Symbol (caster may Symbol a spell = his lvl. Caster was never able to place a Symbol higher than lvl 20 but could Unsymbol Symbols => lvl.Who was placing these high lvl Symbols?)
Here is my take on Symbolic Ways. This grants some spells earlier but makes up for it by slowing the progression at higher levels; from placing 10th to 15th level spells instead of jumping from 10th to 20th level. Brief reasoning for the changes are included after the spells. The spell Preserve Edifice I & II are from Alchemy Companion. These may be better suited under Earth Law, or something similar. But I thought they still had a place on this List.
(Since RM has been going around 30 years (!), I'm sure someone has had similar thoughts, but I didn't see any topics on a quick search.)
Comments?