I too like the idea of Arms Law with HARP as I find HARP to have a rather uncinematic type of combat. I think Hack and Slash might be that solution however I yet to read it. Overall, I do think HARP has superior stuff over RM: Spells, a tighter skill base, ability to increase stats, more flexible race and profession system, ability to dual class, etc. The things I likedabout RM were the skill details (albeit over the top) and the combat (again over the top, but still fun as hell as well as slow as hell unfortunately). If Hack and Slash doesn't cut it, I may go ahead with what I was toying with before on converting Harp combat to RM. Thus far to bridge the gap I decided to link them through the Armor. Thus whatever armor you selected (Plate, ridged, etc) would be linked to the Armor Type in RM. For example, Plate mail with greaves in HARP would just be linked to AT 18 and so on. The Armor DB is removed in favor of the Combat tables. Besides that, nothing else is changed. No idea how this works in game play as I haven't play tested it yet.