Out of curiosity, what do you do when a player rolls really well and goes over the weapon maximum? Most Arm's Law attack charts the weapon max is at 150, though Martial Arts and animal attacks have those maximum ranks. However, if you have a *really* good roll, like Open Ended 4 times or something, it sucks to only do a 150 attack. And with the introduction of the Condensed Combat System in the Combat Companion,you have a lot more weapons with a smaller max amount (i.e. 100, etc). You'd think the player should have some kind of bonus for such an amazing roll/attack.
I've seen three different systems, and was wondering which you use:
Fancy Formula
I've seen I think 2 or 3 different formulas for how to handle such high rolls. I think RM2 Companion IV had one of these formulas. Something like take the max amount on the column, divide by the total amount, multiply by the rotation of the sun, and add the attackers hair color to get the extra damage and crits.
Simple Formula
Rasyr has offered on some threads a very simple way for handling it. For every 10 points over the roll, you get +1 to the crit roll. For example, a 187 Attack Roll would give a +3 to the Crit Roll ( (187-150) / 10 = 3.7, so +3 to the roll). One of our players likes that system, with a +1 Crit Severity for every +30 over attack roll (and all crits use the same crit roll instead of multiple rolls for each crit). This attack represents a very powerful one-hit attack, a Haymaker if you will.
Roll-over Chart System
I think RMC:Arms Law has this optional rule. Basically take the maximum allowed by the weapon, subtract it and reapply to the chart. So, an attack of 241 would be one attack of 150 and a second attack of 91. This style of attack, I see it as an attacker as doing so well that round, he effectively has had multiple attacks done against his target that round.
IMHO, the last of these systems seems to make the most sense when using lower maximum weapons, like the Condensed Combat System. For example, someone with a Dirk (Type II, maxes out at 110) would be able to make more effective attacks in a round than someone with a Short Sword (Type IV, maxes at 150). The main drawback is that most attacks will need to be more than 50 over the maximum before doing /anything/ extra. But if you used the Simple Formula, a result of 30 over the max would give a +3 to the crit, which gives you /something/. Maybe a mix between the two systems?
Anyways, thoughts? How do you handle rolling over the max?
-shnar