Author Topic: Seer - skill cost for "Lore: General" - EA#6 & RMC  (Read 2818 times)

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Offline thiha

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Seer - skill cost for "Lore: General" - EA#6 & RMC
« on: January 31, 2008, 04:43:28 AM »
Hi there!

When I inputting the skill cost data to my character record spreadsheets, I realized that Seer's skill cost for "Lore: General" was listed as "1/3" in EA#6 like most of the other professions except Bard, while the same was listed as "1/2" in RMC's Character Law.

Given the description of Seer as "information-gathering specialists" both in EA#6 and RMC, I thought only Seer and Bard have the advantageous "1/2" skill cost for "Lore: General" and it means one of the prominent roles of a Seer in an adventuring party is expected to be an "information gatherer" and  in that sense  she compares favorably with a Bard.

But
EA #6 lists Seer as "Lore: General - Skill Cost 1/3", different from RMC,
while EA #3 lists Bard as "Lore: General - Skill Cost 1/2", same as RMC.

Is this an amendment introduced for RMX for some reason?
« Last Edit: January 31, 2008, 04:55:48 AM by thiha »

Offline Rasyr-Mjolnir

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #1 on: January 31, 2008, 07:04:25 AM »
Is this an amendment introduced for RMX for some reason?

Nope, it is a typo.  I have fixed it and the corrected version is up on the new store, so you can go back and download EA6 with the corrected costs.

Just go to the online store, log in, go to "My Account" and you can view your recent purchases, and in the one where you purchased EA6, you can redownload it.


Offline thiha

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #2 on: January 31, 2008, 07:35:48 AM »
Thanks a lot! :)

Offline thiha

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #3 on: January 31, 2008, 07:43:49 AM »
Once more, correction, please.
Now Healer's "Lore: General" has become "1/2" and Seer's still remains as "1/3"  ;)
« Last Edit: January 31, 2008, 07:52:51 AM by thiha, Reason: for typoes. ;-) »

Offline Rasyr-Mjolnir

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #4 on: January 31, 2008, 08:15:53 AM »
Sigh......  :bang:

Okay, fixed again.... this time correctly, I hope...

Offline thiha

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #5 on: January 31, 2008, 11:55:39 AM »
This time, I got the perfect "information-gathering" Seer's data!
Thanks a lot!

(BTW, I love the four "animaloid" ::), so to speak, races really. Cool. Can't stop feeling like to get a brand new setting filled with those RMX and EA races.)

Offline Maldroth

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #6 on: February 04, 2008, 04:22:17 PM »
Rasyr since you are watching this thread,

I couldn't help but notice that the headings for all of the topics in EA6 is bolder and much harder to read than the past additions. Seems like it's shadowed or bolded strange.

Was the change intentional or is something strange with my copy?

Offline Rasyr-Mjolnir

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #7 on: February 04, 2008, 05:18:28 PM »
not really intentional, just wierd font issues with this issue (they weren't the only issues, but we got the other ones corrected, we didn't think that this one was that major in comparison to the others).


Offline Maldroth

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Re: Seer - skill cost for "Lore: General" - EA#6 & RMC
« Reply #8 on: February 04, 2008, 09:04:50 PM »
well hope it does get fixed eventually when you have time. Otherwise a cool issue.

Don't play RMX at the moment but I make sure to pick these up each opportunity I get they are some great material Rasyr.