Author Topic: Item Creation  (Read 3209 times)

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Offline Thorbrin

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Item Creation
« on: January 29, 2008, 03:04:55 PM »
Hello everyone, I have some questions concerning item creation in RM2. "If you could imagine Craer a down on his luck Rouge is preparing to go on an expedition into a ancient crypt. Craer knows that the parties Cleric is unable to come along, so he decides to head to the local Temple of knowledge and Artifacts to buy some healing potions. "
I just wanted to make sure I am following the procedure to make potions correctly. I dont use Alchemists in my campaign, all pure spell users have access to the "Alchemist Base Lists" as an Closed spell list of thier chosen Realm. (ie Magician would have access as Closed Essence, Clerics would have access as Closed Channeling etc).
Okay so an apprentice Cleric of 5th level.......wants to make a potion of Healing I (1d10hits) a lvl 1 spell.
Step #1) Making the Base Item: requires a Potion I spell(lvl3)
       #2)Imbedding Spell: requires a Imbed I spell(lvl3)
                                                   Healing I spell(lvl1)
It will take our apprentice Cleric 1 week(7 days) per Level of the spells required for each step. So a total of 7 weeks(49 days). I am using the optional rule that allows "multiple workers" cutting down on the time required.
How do you handle the costs of the process? I assume it would cost the church something to make this potion( flasks,holy water, ointments etc).
And how do you calculate the cost of purchasing the Potion? How much will the church charge poor Craer?
Thanks in advance, and happy gaming!

Offline yammahoper

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Re: Item Creation
« Reply #1 on: January 29, 2008, 05:01:09 PM »
I do not have my Treasure Comp with me, but I believe potions mutilpy creation time by .10...or something like that.  Of course, this is a RMSS rule.

I believe it is the level of the spells multiplied together.  so 3x6x3 in gp.  Hmm, that is WAY to many to heal 1d10 hits.

Treasure generation and item cost are not RM strong spots ;)

lynn
« Last Edit: January 29, 2008, 05:07:26 PM by yammahoper »
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Marc R

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Re: Item Creation
« Reply #2 on: January 29, 2008, 10:05:47 PM »
The basic calc is:

Item Creation Spell Level (xweek) + 1st capability (xweek) + 2nd capability (x2weeks) + 3rd capability (x3 weeks) + etc, etc.

So a potion, with just one ability would be:

Potion creation spell level (level x week) + One and only capability (level x week)

I don't recall there being a time cut for potions, though one would certainly make sense.

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Offline yammahoper

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Re: Item Creation
« Reply #3 on: January 30, 2008, 07:56:48 AM »
There is a time cut for single charge items, potions and a few other things. 

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Setorn

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Re: Item Creation
« Reply #4 on: January 30, 2008, 08:46:36 AM »
There is a time cut for single charge items, potions and a few other things. 

lynn

I will look in C&T and Spell Law later, but Yammahoper is that RMFRP or RMC?
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Offline Thorbrin

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Re: Item Creation
« Reply #5 on: January 30, 2008, 12:18:42 PM »
Thank you for the responses so far, I have noticed that Rolemaster does lack some details. But I am referring to RM2 wich is a pretty "old" system. I havent had a chance to pick up the RMC books yet, have they updated the item creation rules?
I am aware that some of these details are in the RMSS and RMFRP titles, but regretfully dont have access to them right now. I just moved and all my RMSS books are in storage.
I was thinking about the costs , 1sp/per week as a base cost(to cover ointments,components etc). So in the above example it would cost the church 7sp to make the potion of Healing I. Does that seem reasonable to you?
The tricky part , how much to charge Craer?

Offline Marc R

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Re: Item Creation
« Reply #6 on: January 30, 2008, 02:58:31 PM »
A lot depends. . .it mught cost you 1sp/week to hire a guy to carry packages for you, but in any but an ultra high magical world I'd think a spell casting alchemist or priest is a high end specialist.

How much would it cost in the real world to hire a chip designer, or a specialist doctor.

Then again, alchemy is art. . . .and hiring a scupter/jewler/painter can cost very much, or very little.

The "Per hour/per week" cost of a spellcaster's undevided attention would seem to be higher than 1sp/week though.
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Offline yammahoper

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Re: Item Creation
« Reply #7 on: January 30, 2008, 03:31:01 PM »
It is in the RMSS/FRP Treasure Companion.  Sigh, I'll see if I have it out...


...back of the darn closet have ta move some crap...the nature of wealth...nice section on gems...alchemical power levels...material strengrths...new spell law spells for clerics, paladins and evil clerics...cost of items...new prof...buying and selling...normal items...weapons...armor...keying items...time cost...MODIFIERS!!!!!!!!!!!!

Ok, "Certain types of items take less time to make..."  This is on page 44. 

Item is a single use item; .125x time cost
Item is a potion; .25 time cost
Item is a charged item; .5x time cost
Item is a daily item; .75x time cost
Other item types; 1x time cost

Base cost is (total levels of all spells necessary for item) x (total time in weeks needed to create the item).

There.  Now, go out and buy the book ;)

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Thorbrin

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Re: Item Creation
« Reply #8 on: January 30, 2008, 11:16:52 PM »
Thanks once again for the response. "Lord Miller" I meant the 1sp per week as a cost for the creator to actualy make the item, not how much the creator would charge for the item. As in ......it would cost the church 7sp to actualy make the potion....obveously they would charge more then this to actualy buy it.
Thanks for the extra info Lynn, the modifiers make sense. 49 days to make a level 1 potion did seem a little steep...lol

Offline Skaran

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Re: Item Creation
« Reply #9 on: January 31, 2008, 11:40:31 AM »
Would clerics only make odd doses of potions at a time? Would it not make more sense for them to make them by the cauldron then of course sell them at a nice markup (for the greater glory of their diety of course)

There don't seem to be any rules for wholesale manufacturing, though this would be more appropriate for higher magic worlds.
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Offline Marc R

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Re: Item Creation
« Reply #10 on: February 01, 2008, 01:18:08 PM »
I think Munchy did a rather lengthy thread on mass producing potions. . .a search might reveal it.
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