Yep Guy!
A new combat system (the fourth!) based directly from Rolemaster.
P1: intro/ table of content
P2-3: Condensed combat rules: the changes with HARP rules and explanation of thiese new combat rules
P4-5: weapon statistics table: fumbles, criticals, special modification with weapons (battle axe: +5 OB versus chain/plate, - 5 others for example)
P6-9: combat tables "? la Rolemaster
": 1 H weapons, 2 H weapons...
P10 combat critical tables: crush, slash (Crit T to E: you roll dices for criticals: T -50, E +20: results: -49 to +120)
P11: elementals criticals
P12: miscellaneous criticals (grappling, Large physical and spells criticals...)
P 13: fumbles
For me: a very good work with old RM saviors for critical hits, but 2 rolls for determining damages...I want to try with my pals this system (I use H'N'S)
I've got some questions to Tim:
p9: in the spell statistics: why in the process for determining results for spell attacks You must add the caster's level? (+ attacker's Offensive bonus- defenders defensive bonus+ caster's level- 5 if defender has shield [
shield is in DB??? i don't understand this fact]. What do You mean by EAR, BAR?
P 12: There's no the table for Huge creatures? Why Can I use the large table with a -20 modif for Huge creatures?
P13: for spell fumbles, what are the :
-class I, U, D, F, E?
But at large a good work! " Chapeau bas in french
).