Despite my love for RM and MERP, one of the things that has always kind of bugged me is that they never really created 'ready to run' modules. Don't get me wrong, the setting details in the MERP and Shadow World modules was well done and an interesting read, but if I buy an adventure, I don't want 30+ pages that include things like the map of the good king's castle (that will never be used 98% of the time), flora & fauna, political systems, etc and only 1-4 pages of scant adventure ideas that require me to do a ton of prep work.
I mean, that was fine when I was in HS or Uni, but I've got a kid and a job and a family. I barely get a 3 hour session, much less tons of free time to flesh out an adventure skeleton!
I yearn for RM adventures written similar to D&D style modules with a few pages of setting but the meat of it focused on the adventure(s).
Are there any old RM/MERP modules that were written this way? What about fan creations? I know there were two SW modules that primarily focused on adventures, but other than them?