Yea, they have done a fantastic job of highlighting all the new work Dakadin put into the ruleset. I'd also mention that there are several other videos in that series, covering things like Parcels and Quests.
I'd be remiss to not mention that Fantasy Grounds College (no official affiliation to FG) has a set of really good videos on starting up with FG. I particularly found the 3 part series they posted about 2 years ago incredibly useful. Granted, they only cover FG Classic, and it is presented using a 5E ruleset. However, the presenter tries to really only cover core concepts, not delve into 5E specifics too much. I'm positive they've got newer videos that seem to cover the same area, I just know these and used the first one heavily for my upcoming FGC session.
Fantasy Grounds DnD5e DM GM 101 Part 1,2,3
https://www.youtube.com/watch?v=UcyVYhlCQLw
https://www.youtube.com/watch?v=Hcke5qZX6FQ
https://www.youtube.com/watch?v=qpbGNz34hRM
For example, the 1st session (2hrs, 20 minutes) covers things like:
3:10 - elements of an encounter/campaign
14:55 - anatomy of a module
15:35 - clear chat text
16:25 - activate dice tower
18:58 - modules
29:35 - edit module to add entry
33:10 - edit new group
37:20 - using module content
40:00 - set up encounters/ adding custom grid / importance of adding a grid scale marker
47:00 - resizing the map
48:05 - masking the map
51:50 - import a pc to the map
56:22 - send npcs to combat tracker
It's all labeled in the video description. Times aren't EXACTLY exact, but awfully close.
Silt