Author Topic: How to Adjudicate a Toxic Cloud?  (Read 829 times)

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Offline Warl

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How to Adjudicate a Toxic Cloud?
« on: September 25, 2016, 05:18:15 PM »
I am Creating a situation where the characters will be affected by a toxic Cloud.
Any suggestions of how to adjudicate this. Whether to use a critical table, and which one? Or just assign some concussion hit damage? Or use a Poison result?
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Offline jdale

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Re: How to Adjudicate a Toxic Cloud?
« Reply #1 on: September 25, 2016, 05:59:22 PM »
How dangerous do you want it to be? Can the characters avoid it, or mitigate it?

Treating it as poison certainly makes sense. You could give bonuses on RRs if the players take appropriate actions (e.g. cover their nose and mouth with a damp cloth), penalties if they are in there unprotected for extended periods. On the low end, a toxic gas could result in activity penalties (from coughing, choking, eyes burning, etc). On the high end of course it could be much worse. The more severe results could kick in only if they fail by a certain amount, or the penalties could scale (e.g. -5/5fail, for 1 minute per 5fail).
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Offline Warl

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Re: How to Adjudicate a Toxic Cloud?
« Reply #2 on: September 25, 2016, 09:28:45 PM »
as for deadly, perhaps nothing worse than a basic shocking cloud
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