I'm glad I'm not the only one who thought this section of the rules was a little out-of-focus. I'm not even sure I like the HARP version, where you get to buy ranks in resistances.
The only time I would allow this is if like the professional snake hunters/charmers/et. al. who, as VladD wrote,
Note that there are people that vaccinate themselves by using tiny amounts of venom. They won't get (too) sick and built resistance all the same, allowing them to avoid poisoning after a full bite.
actually do "vaccinate" themselves against certain toxins/poisons. I would never allow skill ranks to be purchased for resistance against ANY disease. That is ridiculous.
As another posted, I do modify RRs against diseases, especially the rhinovirus (common cold), due to exhaustion. I do this because I have noticed persons seem to be more susceptible to catching a cold when they are completely worn out as opposed to when they are feeling "on top of the world."
Epidemiology, toxicology/pharmacology, microbiology and immunology are very interesting subjects ... but modeling them in a "simple" manner is very difficult.
Which is why I tried to recruit you to do it.
I second the nomination.
As I have been working on writing up my new world, I have begun to throw out the standard RR methods and rewrite them (making it more complicated, thus joy for me).
I think part of the idea of level is that a higher level game tends to be more "heroic" and that often goes hand-in-hand with less realistic. Legends don't catch a cold. Whether this is appropriate depends on the tone of the game you want.
And this, I have had problems with in the past. I have had some rather heated debates with players when I tell them their character has caught a nasty case of the common cold. "But my character is a
hero." Then I would ask them why a hero should never catch a cold, and get back, "It never happens in the books." And I would litterally hurt myself as I fell and ROTFLMAO.
I never gave PCs any kind of bonus for resisting a disease. Why should I? Just because they are heroes? Please. I have never seen why any heroic character should be any more resistance to the common cold as the commoners, unless s/he has a very high Constitution. Just for example, I would be considered to be a commoner by the standards of this world. (And yes, I know, today's world is better equipped, blah, blah, blah...) However, I have never caught the flu until a couple of years ago. I went through 48 years of life and
NEVER caught the flu. I would get the occasional sniffles, but never caught the cold until after I had caught the flu for the first time. And I have never caught the flu or cold since. My major problem is rhinitis (seasonal allergies).
Thus, I ask, why should any heroes/heroines be any different than the commoners?
This is the reasoning I used in setting any disease resistance to level 1. All diseases are level 1, all characters, whether PC or NPC, are level 1, regardless of their actual Experience Level. Everything is on a level palying ground as it should be. More potent diseases get bonuses. Extremely potent diseases get larger bonuses. Or would you rather I give the PCs penalties? Nah. Looks worse to penalize the PCs than to bonus the disease.
And as Cormac Doyle
posted, I take all these things into consideration. And as said, it has led to some grief with my players, but they eventually accepted it when they realized I ruled fairly in that everything is level 1, regardless of who or what they are.
The only exception I made was with the Elves. Since RR is RAW on a level-based system, I actually doubled their disease RR mod to make it fair. After all, Elves are
supposed to be immune to
all diseases. If I am giving a particularly nasty influenza strain a +50 bonus (say to emulate the "Spanish Flu"), then it could well infect an Elf when it should not.
rmfr