Bah, with a little imagination, RMSS remains just as flexible as RM2. I still use materials from the old companions.
I can understand some just not wanting to change or feeling change was needed, but the design of RMSS is solid.
And it has stun removal skill...which I can do without truth be told. In RM1 there was no stun removal and we got by. Actually, there are a bunch of RM1 rules I still use cuz they just make sense.
I don't understand how you think there was no stun removal in RM1.
There are at least half a dozen spell lists with stun relief, including stun relief on 2 open lists even a fighter can get with an "A" pick.
Not to mention:
Januk-Ty, (3 rounds), Suranie (1 round), Vinuk (1d10 rounds), Welwal (3 rounds), Witav (2 rounds).
+ Any Animist can turn those herbs into an anti stun potion/mixture that will prevent stun for an entire battle. You just gulp one of those down before you enter combat and stun becomes a non issue. (Of course, addiction could become an issue...)
As to the rest.
Nowhere did I indicate that RMSS was not a
solid system. That was not my point.
My point was that it was a rewrite of a system that we all loved. We were buying RM2 books, we were happy, then suddenly... "Screw you RM/RM2 people! We are going to replace your beloved game with a new system
we think is better".
Which is why I know probably over a hundred people who won't even look at an ICE product again, and game store owners who won't stock their shelves with ICE products. Before RMSS you could find RM2 in every gameshop in the greater Seattle area right out on the front shelves, afterwards you could only find RMSS products in the back corner of maybe 1 place you had to drive 3 hours to find.
You can't just burn your players like that, you can't force change they don't want.
The other RM groups we used to interact with all went back to D&D, then just stopped completely and probably drifted into online games. One group I know started their campaign again and converted to Pathfinder. In the gaming forum here in my home city if you post something about RM people run away screaming.
From an outsider looking in, and trying to figure out just what RM is now? It's just a murky, impenetrable mess of conflicting systems.
This is the legacy of RMSS.
Even if you like the system you have to acknowledge the damage it did and understand that many former RM/RM2 players are just downright bitter...
I hit this site once per year for almost a decade before I figured I was even close to rational enough about it to start posting, and as you can tell I still have difficulty digesting what happened to the game I loved. I came back here because
it seemed like the new regime was going back to printing RM2 or even might produce new RM2 materials, that is the only reason I would consider shelling out my money again.