Now I have a new problem. A new player has joined our online campaign and is new to the game. He asked me to make a character for him. We will be playing tonight. He wanted to play a Dwarf Warrior. I decided on such short notice it would be easiest to simply take one of the pregen characters from the MERP 2e core rulebook and mod it a bit for lvl 2, since we have just leveled up a session back.
I even adjusted his attributes because we are using the stats potentials/improvement rule from Rolemaster where each attribute has a potential it can max out at naturally and you roll each level to see if you get any improvements. He got some improvements from my rolls for lvl 2 so his stats look like this: STR: 98 (+25), AGI: 83 (+5), CON: 93 (+10), INT: 73 (+0), ITN: 74 (+0), PRN: 56 (+0), APP: 64.
I took the Dwarf Warrior from pg 118-119 in the book and started copying his stats down on a character sheet in a PDF. However, the pregen character has a list of his skill bonuses on pg 118 for lvl 2 that do not make sense in some cases. The pregens show what their skill bonuses should be as they go up in levels but if you look at this particular Dwarf's skill bonuses, some do not seem to make sense at lvl 2.
For example: It says his Soft Leather should be -40. However, he has +0 bonus from AGI, -5 item bonus from leg greaves, and -15 Special bonus. This is a net effect of -20. If he had no ranks at all in Soft Leather that would add another -25 to this for a total bonus of -45. So why does the sheet say it should be -40?
There are some other skills like that as well if you look at them.
Please help!