One of the defining characteristics of RM, to me, is that you can't feel 100% safe being a bully. . .that 1st level street urchin swings on your 20th level fighter with a stick. . . .
What are the odds?
I admit it seems to put a lot of random on the table, but the OB/DB splits tend to control a lot of it, since the results start around 75, you need to net around +25 OB over DB to get a 50/50 shot of hitting. . . .if you have 150 OB you tend to face foes with 150 OB, so when you both go 100/50 the net OB is +50 and you need a 25 to hit. . .in reverse the net OB is -50 and you need a 125 to hit. . . .so really the players, in choosing their splits, are almost completely in control of the results. . .it's like stratego or blind betting vs a dealer in a way. . .try to get the most OB vs DB out, but don't overbet as it raises the odds of being hit. . .but the die roll gets less and less important, and betting right more and more important, the higher the skill levels go. If you have 200 OB to start from, the die has become almost irrelevant. . .except for the murphy.
The open ended just tosses some murphy in the mix, so that you can't create a sure thing and go pick on someone way weaker and pound on them. . .even the 20th level fighter needs to worry the 1st level urchin with the 10 OB will roll triple open ended and spill the fighter's brain out into the dust of the street.
Cutting the random range of the die in half, then cutting OBs in half, will have the same probabilities of result, it'll just make the numbers smaller.
Going to a d20 +/- the usual factors will make the OB/DB parry split declaration "betting" king, and make randomness far less of a factor. . .I'd just use the exact same charts and depending on how far you want to push the nasty vs safe level, add 30-50 to the result and use the current tables.
Combatants will have a LOT more control over results, they may not be happy with the results, but betting right or wrong will give you the win or get you killed far more often than the dice do. . .it'll sort of like playing the odds like 20th level characters from 1st level. . .once you reach 20th the results will be almost completely about bluff and bet logic and almost no randomness.
If you want to retain the murphy, make the 1 and 20 open ended. (It will be a pale, sallow reflection of the 1d100 OE Murphy, but still put a little more uncertainty into play).