I don't think anyone in this discussion could be described as being wrong, in that whatever is fun for you, is fun for you. . .but what's fun for you may not be what's fun for that guy, or me. . .which I suspect often is the root of the heat in the arguments that arise on a lot of these threads.
I, too, think that this is likely the biggest stumbling block in these discussions. It would serve the system better if we stopped discussing our own personal "perfect" system, and tried to work out the system that will best fit the most number of people, and still be versitile enough to house-rule into our "perfect" system.
If the entire concept of a "lite" product is to be an introductory version of the game, should it be trimmed down to the broadest common denominator, or trimmed down to an exact fit for one, and only one style of play?
I think the broadest common denominator is the best way to go here.
Your skill is the relevant stat + number of levels purchased. The stat can have more impact than RM stats. But there are fewer stats, so that doesn't provide as much of a distinction as it sounds. GURPS does have a nice "default" system. If you want to use a skill related to a skill you have, you treat it as the first skill minus a modifier for how similar it is. E.g. if you have broadsword at 16, you're treated as if you have shortsword at broadsword -2, or 14. The interesting part is that if you want to learn shortsword, you start at 14 instead of from the base. So to some extent, it's easier to learn skills related to what you know. Similar to RMSS's category system in that regard, but more flexible. To some extent that creates something like professions where the system encourages you to get clusters of related skills. It's a good system for modern and realistic SF in my opinion.
Agreed. I have played GURPS (4E) several times and it can be a fun game, and definitely a good fit for modern and sci-fi campaigns. (Emphasised word: No can about it. Your stat is absolutely paramount. Example: I had a guy that was really good with energy weapons, largely because he had a good Dexterity (DX), but truly because I had a high IQ which added +2 to my base skill. In a 3d6 bell-curve system, +2 is very good. combined with tech mods I had a base Energy Pistol skill of 18- at character gen. Meaning I had to roll under an 18 (not including range and other situational modifiers) to hit by target.
It seems to me, that RM did the easy to difficult stype skills as well, only they added in the "archetype" ideology to the mix. In their effort to get extremely real for this aspect of the game, they got rid of the cool fantasy feel. IMO. Of course, if you want a gritty fantasy (like running Harn - though the magic system would have to be seriously neutered, in this case) it is perfect for you. But if you want - I will dare to challenge you, that most gamers want this - a more heroic fantasy, you have to do some serious tweeking or make the PCs some powerful, awesome and capable individuals in order to get that feel.
Class changes in RM are problematic because you can easily abuse them.
Eeeeerrrrr.....shreeeeeccchh, CRASH! Nope. I don't buy this, not one bit, and never had. This argument that just because it is a rule book makes it sacrosanct is in correct. It is impossible to abuse a game. IMPOSSIBLE. If the GM allows it, it isn't abusive, it is allowed. If the GM doesn't, then no amount of grabbing up a rule book and pointing to a page and saying, "blah-blah-blah-rule-blah-page-blah-blah" is going to change the fact. The GM, by virtue of spending hours and hours working on the game, has overall control of such matters, and if he says not only can you be 2 professions, but you can take the best cost of those 2 professions and add the professional bonuses, etc... it is OK and not abuse. The fact that anyone at the table (if you have a table to play on, I currently don't) can geet up an leave, means there is no abuse going on.
I have a friend, and he is phenomenal at finding all the little things of a game to break it, and make the uber character (or the totally un-uber character). Now if he does that, and I let him, then all is OK in game land.