[...] Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.
Gotcha, I had totally forgotten about that little A in the spell. That way it makes sense. Thanks for the clarification!
Would have been good to include that in a list of magical services somewhere.
Regarding the 48 hours... I read the enchantment rules as requiring some breaks between the "enchantment days", so if I give that to the local alchemist for recharging, it's just 12 days, or am I wrong?