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91
Rolemaster / Re: Cantrip advice
« Last post by netbat on April 06, 2024, 02:33:46 PM »
Not sure about RMU, but for RMC/RMSS couldn't you just create a cantrip/low magic skill in the power manipulation category and just use the HARP rules(i.e one cantrip spell per rank, casting cost 1 or 2 pp and uses the skill bonus against the HARP spell casting chart)?
92
Rolemaster / Re: Cantrip advice
« Last post by tbigness on April 06, 2024, 01:34:48 PM »
I house rule that Cantrips are general open spells that anyone can learn. I give 2 cantrips per spell slot put into it. They are not over balancing and do nothing to up end the game or over power it. Need to put them in the elements (Ess, Cha, Men) classes  to balance that out but overall I use them frequently as there is no powering up for most of them. Instead of the 1-2 PP per use can put a use per day if wanted.
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Rolemaster / Re: Cantrip advice
« Last post by Thot on April 06, 2024, 12:10:07 PM »
You could achieve that by just house-ruling that every spell needs 1 power point less than its level. That way, all 1st level spells become your cantrips.
94
Rolemaster / Re: [RMU] Charging items
« Last post by Thot on April 06, 2024, 11:53:05 AM »
[...] Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.

Gotcha, I had totally forgotten about that little A in the spell. That way it makes sense. Thanks for the clarification!

Would have been good to include that in a list of magical services somewhere.

Regarding the 48 hours... I read the enchantment rules as requiring some breaks between the "enchantment days", so if I give that to the local alchemist for recharging, it's just 12 days, or am I wrong?
95
Rolemaster / Re: Cantrip advice
« Last post by GrumpyOldFart on April 05, 2024, 08:23:35 PM »
IIRC, most HARP cantrips are nearly identical to 1st level spells in RM. That may not be true in RMU, but it seems so in RM2/RMC. That being the case, you'd have to limit yourself to the ones not duplicated in the RM spell lists, or make 1st level spells in RM your cantrips, or some variation on that theme.

Someone who is more recently well read in RM please correct me if I am wrong.
96
Rolemaster / Cantrip advice
« Last post by Progbaby on April 05, 2024, 02:09:38 PM »
Hello! I am buiding a world in which I want minor spells to be ubiquitous, while having more powerful magic still be uncommon at best. I was thinking of implementing HARPS's low magic (cantrips, from HARP College of Magic) into RMU. Has anybody here done so? Does anybody have any advice for doing so? Or maybe there is a better option I am not familiar with.
97
Rolemaster / Foundry module
« Last post by Ralfsi on April 05, 2024, 01:06:26 PM »
Hello there!

I read that a Foundry module was beeing looked at, does anyone have a possible update on that?
98
HARP / Re: Folkways
« Last post by EltonJ on April 05, 2024, 10:43:22 AM »
The main one I know of is: https://ironcrown.co.uk/ICEforums/index.php?topic=17858.0
Did you have any specific concerns or questions you were looking for?
I think I had my concerns addressed by the game after I read through both HARP and Folkways.
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Rolemaster / Re: [RMU] Charging items
« Last post by rdanhenry on April 05, 2024, 09:25:46 AM »
It is fully charged. Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.
100
This update, downloaded from DriveThru, is causing Kaspersky to have fits. It's saying it's detected the PDM:Trojan.Win32.Generic malware, and is now deleting all my ERA files.

Not sure at this point it the problem is with Kaspersky or with the update file, but I thought I'd flag it.

Hi! The antivirus issue was getting really annoying, it seems the way ERA starts the different rulesets was flagged as "suspicious".

So to prevent that, from the next release onwards, the Windows version will be a ZIP file, and the server will start using BAT files.
Hopefully that will settle it with the false positives.

You can get a preview of the next version here: https://www.dropbox.com/scl/fi/tt5k18qz8q091nbps9nec/ERA-for-Rolemaster-Preview-Windows.zip?rlkey=6ysybk432be8gqibjxs9qtkvn&dl=0

Let us know if that works ok for you.
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