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Systems & Settings => Rolemaster => Topic started by: ValGalad on February 13, 2023, 05:06:35 PM

Title: RMU - Some questions after first reading
Post by: ValGalad on February 13, 2023, 05:06:35 PM
Very excited after many years of not playing Rolemaster, I've been looking forward to this new RMU, which overall I liked quite a lot. However, there are a number of issues on which I have doubts:
I'm sure more questions will come up as I test the game, but I'd appreciate some answers to get me through that moment. Than you!
Title: Re: RMU - Some questions after first reading
Post by: jdale on February 13, 2023, 06:19:04 PM
1. A streamlined version of TPs will be presented in the Character Companion, but they aren't going to give big DP discounts the way the RMSS TPs did. The RMSS version really became mandatory because it made so much difference for the DP costs and even the maximum number of ranks, and we chose not to do that, for the sake of streamlining. The reduction in the number of skills also made them less necessary.

2. The sorts of things that were done with background options are done with talents instead. Additional talents along those lines will appear in the Character Companion. What they don't do is randomization.

3. XP is covered in chapter 12.4. But it's goal and event driven rather than skill and combat driven.

4. I'd probably treat it like the Clotting spell, so 1 hour.

5. See chapter 9.4 for the effects of size. There aren't separate Large and Superlarge critical tables, instead critical severity (and optionally damage) is stepped up or down, which permits a much wider range of sizes.

6. If the outcome is that the character fails their RR and then another character is forced to take action to assist them, then the fear had an effect. That seems ok. Leadership won't always work, either.

7. There are more possibilities than you list but for example:
* making a 4 AP attack, from which you can allocate some of your OB to to parry, and getting the benefit of your passive dodge or block
* do a full dodge or block (4 AP)
* make a 2 AP attack (at -50), which you can parry with, and also do a partial dodge/block (half of your dodge/block bonus as DB)

Combinations of partial dodging with combat will be especially common if you use Adrenal Defense skill.

8. I played MERP way too long ago to answer that directly. But it would be reasonable to give those characters some Running and/or Shield skill ranks which they could use for defense.
Title: Re: RMU - Some questions after first reading
Post by: ValGalad on February 23, 2023, 06:51:08 AM
Thank you very much for your answers. I'm looking forward to that Character Companion, which I understand won't be one of the first books to be published, so I'll have to wait patiently.

Otherwise, I want to focus on DB and NPCs.


Thank you!
Title: Re: RMU - Some questions after first reading
Post by: jdale on February 23, 2023, 08:06:31 PM
The intention of Total is to give your total normal DB so you don't have to do any adding most of the time during combat (only when you choose to take a defensive action like partial/full dodge/block). Without the shield that's normally your passive dodge + your Qu bonus + any special bonuses (e.g. armor bonus DB), so in your example +12. With the shield, it's passive block + Qu bonus + shield DB + any special bonuses so +31.
Title: Re: RMU - Some questions after first reading
Post by: DerGraumantel on May 20, 2023, 01:18:32 PM
JDale, you mean Qu-bonus*3, right? It’s always 3*Qu-bonus afaik.
Title: Re: RMU - Some questions after first reading
Post by: Hurin on May 20, 2023, 04:16:04 PM
JDale, you mean Qu-bonus*3, right? It’s always 3*Qu-bonus afaik.

I'm pretty sure he meant that, yes. By 'Qu bonus' we often mean total Qu bonus to DB, which is as you say 3xQu bonus.
Title: Re: RMU - Some questions after first reading
Post by: DerGraumantel on May 21, 2023, 08:57:16 AM
Ok, but according to Core Law, the RR gets only 1 time the stat bonus, that makes it a bit confusing tbh.
Title: Re: RMU - Some questions after first reading
Post by: Hurin on May 21, 2023, 05:43:01 PM
Ok, but according to Core Law, the RR gets only 1 time the stat bonus, that makes it a bit confusing tbh.


Yes, that is right. RRs and attack rolls are different things. For a resistance roll, the defender only gets 1x the stat bonus, but the attacker only gets 1x stat bonus as well. Compare that to an attack roll, where both attacker and defender get 3x stat bonus (defender gets 3xQU, whereas attacker gets St+St+Ag or St+Ag+Ag).