Author Topic: 12 Quests for a party inside a city under siege.  (Read 739 times)

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Offline Druss_the_Legend

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12 Quests for a party inside a city under siege.
« on: June 17, 2024, 03:56:42 AM »
The following are 12 Quests for a party inside a city under siege. Any additional quests or tweeks to the ones I have listed here?  These smaller quests will contribute to the greater conflict. Id like to set a number of them that the party must complete to stand a chance of winning the siege. I also want to assign a difficulty to each quest and let the party decide which quests they want to go for, knowing that they cannot attempt all quests.

1) Defend Dawnbringer Garrison. repel magical creatures! The invading army have correctly identified the garrison as a key strategic location and are devoting resources to destroy it.

2) Defend Witezar's Gate. The Siege Breakers: Lead a covert mission to sabotage the siege engines of the evil horde, requiring stealth and cunning to avoid detection by the enemy.

3) Defend the bridges over The Chasm. There is a breach in the eastern region of the city and the party must repel waves of enemy soldiers until the region is once more under the defenders control. Two key bridges must be defended or collapsed to prevent further loss of territory. Collapsing the bridges will strand a large number of citizens which is why they must be evacuated before it is too late!

4) Defend Corsair's Landing (Wharf)...supplies are arriving at night. Smugglers are bringing in weapons and supplies. The part will need to make sure the goods arrive.

5) Destroy the magical portal/gate... party will have a dispel magic spell scroll. They will need to get a magician close enough and protect him while he/she prepares the spell. Dropped behind enemy lines to sever the link to the shadow realm, accessible through ancient gateways within the city, and stop the dark god's minions. **Destroy The Shadow Realm GATE:** A portal that is an important supply line of reinforcements for the enemy.

6) Evacuation and Civilians:  - Organize the evacuation of non-combatants to safer locations or hidden shelters within the city. (also see Quest#3)

7) Find the assassin infiltrators (capture one alive for questioning)   

8] Council of Defenders: Rally support from factions within the city—thieves' guilds, mercenaries, and underground resistance—to bolster the city's defenses and repel the siege forces.

9) Guardians of the Archives: Defend the legendary library against waves of enemy infiltrators seeking to steal ancient tomes containing dark magic knowledge crucial for the ritual.

10) Avatar of the City: Undertake a ritual or quest to awaken the dormant spirit or avatar of the city, a powerful guardian entity capable of manifesting to protect its people and lands from invasion.

11) The Purge. Cleansing Corruption. Purge a hidden cult or faction within the city that has been secretly aiding the invaders, uncovering their plots and eliminating their influence to restore unity and trust among the defenders.

12) FINAL BATTLE. Kill a god or demi-god: - The demi-god leads the invading army. The final confrontation takes place on the city's central plaza. The heroes must face him in an epic battle. - To weaken the demi-god, they might need to find and destroy his source of power or exploit a weakness (perhaps he's vulnerable during a specific celestial alignment). This LORE is found in the Black Library within the city and a seperate quest may be needed to uncover the information.

Offline Druss_the_Legend

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Re: 12 Quests for a party inside a city under siege.
« Reply #1 on: June 17, 2024, 04:20:39 AM »
ChatGPT assisted! Here are your quests rewritten in the style reminiscent of Robert E. Howard:

Defend Dawnbringer Garrison: "Stand fast at Dawnbringer Garrison! Defend against these foul sorceries unleashed by the enemy! They seek to crush us, but by Crom's fury, we shall not yield!"

Defend Witezar's Gate: "Into the heart of enemy territory rides the Siege Breakers! Stealth and cunning are their weapons, as they sabotage the engines of war that threaten Witezar's Gate. Silent shadows they must be, for discovery means death!"

Defend the bridges over The Chasm: "Hold the line at the bridges over The Chasm! Waves of foes crash upon us, seeking to breach our city's heart. Collapse the bridges if need be, but first, evacuate our people to safety! This is our ground, and by steel and valor, we shall defend it!"

Defend Corsair's Landing (Wharf): "Under cover of darkness, at Corsair's Landing, smugglers ply their trade, bringing vital supplies. Guard the wharf with your lives! The fate of the city hinges on these clandestine deliveries!"

Destroy The Shadow Realm Gate: "Dropped behind enemy lines, our warriors bear the scroll of dispel magic. They must protect the mage who wields it, as he prepares to close the gateway to the Shadow Realm. This portal feeds the enemy's ranks—destroy it, or doom awaits us all!"

Evacuation and Civilians: "As enemies press upon our walls, organize the evacuation of our non-combatants! Lead them to hidden shelters, for their safety is as vital as our blades upon the battlements."

Find the assassin infiltrators: "Hunt down the shadowed killers within our midst! Capture one alive, that we may tear from him the secrets of his masters' treachery!"

Council of Defenders: "Rally the factions of our city—thieves' guilds, mercenaries, and the hidden resistance! Together, we must strengthen our walls and steel our hearts against the siege that threatens to engulf us!"

Guardians of the Archives: "Defend the ancient tomes in our legendary library! Dark magic secrets lie within, coveted by our foes. Let no intruder pass, for these tomes hold the key to our enemy's undoing!"

Avatar of the City: "Undertake the ritual to awaken the city's guardian spirit! Awaken the dormant avatar, a force of fury and protection against those who would defile our streets and homes!"

The Purge. Cleansing Corruption: "Root out the hidden cult that festers within our walls! They aid our foes in secret, spreading corruption like a poison. Unmask their plots and purge their influence from our city!"

FINAL BATTLE. Kill a god or demi-god: "The demi-god leads the foe's vanguard, his power threatening to crush us all. Seek the lore in the Black Library, uncover his weakness. In the final clash upon the plaza, confront him with steel and sorcery, and bring an end to his tyrannous reign!"

These quests are now infused with the spirit of Howard's bold and heroic prose, emphasizing courage, danger, and the epic struggle against formidable foes.