How the Power WorksNOTE: The text below is from an initial brain fart I had this morning. I elaborated a little on it, but it is not completed. I want some opinions and constructive criticism to help flesh it out more completely. Thanks. - rmfrAlthough listed as categories in the Power group, Awareness, Development, Directing, Employment, Manipulation, Mastery, and Scribing are actually the seven skills for wielding Power.
Awareness covers the abilities of detecting, sensing, perceiving, attuning, and reading the power. In a sense, this skill combines all the skills from the original Power Awareness category in RMFRP.
Development is the same as the skill Power Points Development. Basically, it is the maximum amount of power one can use before death. Unlike regular power usage, if you use all of your power points before recharging, you die.
Directing combines all the Directed Spells skill for each "bolt" spell into one skill, much like Power Awareness does.
Employment determines the maximum magnitude of Power able to be wielded. Essentially, this is the maximum level of spell able to be cast.
Manipulation determines the power wielder's ability to shape the spell into the desired effects. Essentially, this is the effects of the spell (radius, # of targets, AoE, duration, description).
Mastery is a specialization into a specific type of power such as healing, elemental, information, divination, etc. This basically gives an additional bonus for using that type of power usage.
Scribing is the ability to imbed power into scribing such as symbols, runes, glyphs, wards, circles.
This allows any user of power to be able to cast any spell they can think of. In other words, a power user could cast a fire ball spell in one round, then cast a healing spell in the next round. Essentially, a power user is only limited by imagination or need.
There is also another sub-skill under Directing called the Raw Conduit. The Raw Conduit is a pure channeling of the power. Although not a perfect one, a good example is the Emperor Palpatine used a Raw Conduit on Luke Skywalker in
Return of the Jedi. Each power point in a Raw Conduit will cause 5 concussion hits damage, and each 10 points will produce 1 severity level plasma critical (use electrical if you don't have plasma from
Fire and Ice or
Rolemaster Companion III). If desired, the GM may sustitute disruption criticals from
Rolemaster Companion III.
The table below lists the Skills, Stats, Progression, and DP Costs.
Skill | | Stats | | Progression | | DP Cost |
Awareness | | Em/In/Pr | | Standard | | 3 |
Development | | Em/In/Pr | | Special | | 4/4 |
Directing | | Ag/SD/Ag | | Standard | | 6 |
Employment | | none | | Limited | | 6/6 |
Manipulation | | Em/In/Pr/SD | | Standard | | 3/4/5 |
Mastery | | SD/Me/Re | | Combined | | 6/8 |
Scribing | | SD/Re/Ag | | Standard | | 3/3 |
Any suggestions, opinions, even curses are welcome. Thanks.
rmfr