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##### Rolemaster / Re: Question about grapple in RMU

« Last post by**pastaav**on

*November 01, 2024, 07:00:19 AM*»

For a percentage maneuver a result of more than the target number not only means the maneuver succeded, but that completed quicker than "normal". The default rule is that the target number is the 100 for percentage maneuvers...but for Grapple it is explicity stated that the penalties are cumultative add together to form the total penalty. A partial result lowers the grapple by the acieved number.

It is not explicitly stated, but implicitly it follows from these rules that the target number for -60 grapple is in fact 60 since if you reduce the penalty by more than this there no grapple left. The correct result of your situation is thus the PC should will be free.

Suppose each character had +70 in bonus for the skills involved and they are of the same size. The grappler rolls 50 and ends with 120 in result. The PC thus has dice + 70 -20-60 so there is just a 30% chance for him to get free even when the enemy did an average roll. If PCs skill for feats of strength is lower the chance to break free get much worse. With a +30 in feats of strength bonus it will most likely take two or more rounds to get free even if the grappler has negible skill for the grapple contest.

It is not explicitly stated, but implicitly it follows from these rules that the target number for -60 grapple is in fact 60 since if you reduce the penalty by more than this there no grapple left. The correct result of your situation is thus the PC should will be free.

Suppose each character had +70 in bonus for the skills involved and they are of the same size. The grappler rolls 50 and ends with 120 in result. The PC thus has dice + 70 -20-60 so there is just a 30% chance for him to get free even when the enemy did an average roll. If PCs skill for feats of strength is lower the chance to break free get much worse. With a +30 in feats of strength bonus it will most likely take two or more rounds to get free even if the grappler has negible skill for the grapple contest.